Juan Linietsky
d5bb6faac7
-Make sure that ProjectSettings are properly dumped when dumping docs.
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-Documented all properties of project settings
Update documentation for ProjectSettings
2018-06-11 13:41:16 -03:00
Rémi Verschelde and GitHub
69058d33fc
Merge pull request #19443 from eska014/html5-audio-refactor
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Detect channel count and mix rate in HTML5 audio driver
2018-06-08 18:04:59 +02:00
Leon Krause
8d3ca2c137
Detect channel count, mix rate, and buffer length in HTML5 audio driver
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Refactor WebAudio driver.
2018-06-08 02:50:58 +02:00
Hugo Locurcio
d54b5da940
Tweak some help texts in the build system
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This also removes `unix_global_settings_path` from SConstruct
since it is no longer used.
2018-06-07 21:40:54 +02:00
Juan Linietsky
efdd0c4b89
Oops, for some reason gedit used this file as my notebook, though I made a new one.
2018-06-07 12:52:00 -03:00
Juan Linietsky
b659fd6d74
Entirely new (and much improved) animation editor.
2018-06-07 12:52:00 -03:00
Rémi Verschelde
7d392cd6f4
SCons: Allow unbundling libwebsockets and miniupnpc
2018-06-07 10:42:30 +02:00
Rémi Verschelde
f392650be2
Improve return value of OS.execute in blocking/non-blocking variants
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Initialized the PID to -2, which will be the value returns in blocking-
mode where the PID is not available. (-1 was already taken to signify an
execution failure).
OS::execute will now properly return a non-OK error code when it fails
to execute the target file.
The documentation was rewritten to be very clear about the differences
between blocking and non-blocking mode.
Fixes #19056 .
2018-05-30 12:55:17 +02:00
Dmitry Pupinin and Rémi Verschelde
46bab3abc7
Allow setting higher numbers in Android version/code
2018-05-29 11:59:23 +02:00
Guilherme Felipe
c8e0ec0580
Change position of validation in set_custom_mouse_cursor
2018-05-28 09:36:30 -03:00
Max Hilbrunner and GitHub
856d945248
Merge pull request #19210 from guilhermefelipecgs/fix_invalid_image
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Add validation in set_custom_mouse_cursor
2018-05-28 12:52:10 +02:00
Guilherme Felipe
aad6bdad94
Add validation in set_custom_mouse_cursor
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Check if the image is valid.
2018-05-27 20:55:05 -03:00
Guilherme Felipe
aa174d963d
Fix memory leak in set_custom_mouse_cursor
2018-05-26 15:56:35 -03:00
Max Hilbrunner and GitHub
fd1ee14056
Merge pull request #19148 from mhilbrunner/mhilbrunner-js-log
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Javascript: Remove weird log
2018-05-24 21:11:17 +02:00
Max Hilbrunner and GitHub
0c56e011ad
Javascript: Remove weird log
2018-05-24 20:18:21 +02:00
Guilherme Felipe
8c17d8e6fe
More fixes to set_borderless_window
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[x11] Preserve window size when calling this method.
[osx] Make sure it don't make the window resizable if it's not needed.
[windows] clean up the code.
2018-05-23 17:42:31 -03:00
Max Hilbrunner and GitHub
0980991e64
Merge pull request #19070 from guilhermefelipecgs/fix_19033
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Fix mouse confined and set_borderless_window
2018-05-21 18:30:11 +02:00
Max Hilbrunner and GitHub
3ac7f08b55
Merge pull request #19082 from guilhermefelipecgs/fix_cursor
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Fix cursor not displaying arrow when transiting from mode captured to visible.
2018-05-21 18:26:42 +02:00
Guilherme Felipe
9af14ac1db
Fix #15678
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Fix cursor not displaying arrow when transiting from mode captured to
visible.
2018-05-21 14:37:30 -03:00
Fabio Alessandrelli
875d822d77
Fix OSXCROSS build with clang-6.0
2018-05-21 16:16:16 +02:00
Guilherme Felipe
28d24c4f66
Fix #19033
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- Fix a bug when mouse is confined don't update the cursor shape.
- Don't let the mouse leave the window when resizing to a smaller
resolution when MOUSE_MODE_CONFINED.
- Fix set_borderless_window to preserve the actual video_mode.widht/height.
2018-05-20 20:53:04 -03:00
Rémi Verschelde and GitHub
82042bdd03
Merge pull request #18893 from eska014/html5-reldeb-Os
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Build HTML5 release_debug with -Os
2018-05-16 22:50:45 +02:00
Rémi Verschelde and GitHub
57d257c361
Merge pull request #18680 from Gamblify/DummyTextureLoader
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Dummy texture importer
2018-05-15 10:27:07 +02:00
Leon Krause
975c0516a4
Build HTML5 release_debug with -Os, like release.
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The increased build time is negligible in comparison to the decreased
file size.
2018-05-14 15:31:16 +02:00
Leon Krause
504ffda8d7
Small refactoring in HTML5 build scripts
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Drop logic for non-existent 'profile' target
2018-05-14 15:30:27 +02:00
Max Hilbrunner and GitHub
0db3d1d2a7
Merge pull request #15739 from poke1024/macos-catch-exception
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Catch NSException in macOS run loop to prevent crashs
2018-05-13 23:51:20 +02:00
bruvzg
096eb38fb0
[macOS] Fix numeric keys scan-codes remapping.
2018-05-13 22:19:08 +03:00
Rémi Verschelde and GitHub
0902915c33
Merge pull request #18751 from guilhermefelipecgs/fix_cursor_osx
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Fix custom cursor disappearing on osx
2018-05-11 14:23:13 +02:00
Ruslan Mustakov
08a924bcee
Proper focus in/out handling on iOS
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PR #18675 (commit 96301e9 ) revealed a problem with how iOS lifecycle
callbacks were handled by Godot. Before that PR it was possible to get
NOTIFICATION_WM_FOCUS_IN callback without getting the corresponding
NOTIFICATION_WM_FOCUS_OUT. That commit added a flag to ensure they are
always coupled, but now there is an issue when, for example, you open a
notification panel on iOS without moving the app to background.
It resulted in view.stopAnimation being called without the
corresponding startAnimation when the app moves to foreground again, so
it looked like the game hanged.
I changed focus out notification to be sent in applicationWillResignActive,
because it makes more sense than to do it in applicationDidEnterBackground,
because it is always called in pair with applicationDidBecomeActive, where
focus in is sent. applicationDidEnterBackground may not come under
circumstances that are now described as a comment in code.
2018-05-11 17:19:39 +07:00
Guilherme Felipe
50a0220d2d
Reset the cursor with Input.set_custom_mouse_cursor(null)
2018-05-10 20:02:12 -03:00
Rémi Verschelde and GitHub
a415efa4b7
Merge pull request #18765 from eska014/enginejs-extalt
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Facilitate using non-default filename extensions in HTML5 platform
2018-05-10 21:57:07 +02:00
Max Hilbrunner and GitHub
486ec499f3
Merge pull request #18766 from eska014/html5-localcustomshell
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Use local path for custom HTML5 shell export
2018-05-10 16:51:13 +02:00
Leon Krause
d1970888d3
Use local path for custom HTML5 shell export
2018-05-10 15:31:44 +02:00
Leon Krause
96f907c023
Accept non-default main packs in engine.js startGame()
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Allows using startGame() with main packs exported as .zip, but also any
other custom extension, for example if a web game host does not allow
the .pck filename extension.
2018-05-10 15:08:19 +02:00
Max Hilbrunner and GitHub
f20af4b632
Merge pull request #18753 from eska014/html5-iframefocus
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Fix keyboard focus lock-out with HTML5 canvas in iframe
2018-05-10 15:01:24 +02:00
Leon Krause
32eb3e1b7d
Add Engine.setWebAssemblyFilenameExtension()
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Some web game hosts only allow certain filename extensions. If .wasm is
not allowed, this function allows overriding the WebAssembly filename
extension to work around that restriction.
2018-05-10 14:50:34 +02:00
Leon Krause
9080e96bc8
Fix keyboard focus lock-out with HTML5 canvas in iframe
2018-05-10 02:42:47 +02:00
Rémi Verschelde and GitHub
fe82b5a122
Merge pull request #18749 from eska014/html5-mousecapture-rel
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Fix relative motion with captured mouse in HTML5 platform
2018-05-10 01:26:49 +02:00
Guilherme Felipe
48f9e6a05b
Fix custom cursor disappearing on osx
2018-05-09 20:06:59 -03:00
Leon Krause
d78b10313b
Fix relative mouse motion when captured in HTML5 platform
2018-05-10 01:02:48 +02:00
Rémi Verschelde and GitHub
1380040337
Merge pull request #18716 from guilhermefelipecgs/support_for_atlas_tex_on_cursor_2
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Add support for atlas texture on set_custom_mouse_cursor
2018-05-09 19:53:56 +02:00
Guilherme Felipe
8ead09342d
Add support for atlas texture on set_custom_mouse_cursor
2018-05-09 12:44:43 +00:00
Gustav Lund
3dcf338ebb
Dummy texture importer
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Added a dummy importer for textures to use with the server platform.
Allows for running a project in headless mode without crashing when loading scenes containing textured objects
Also as a result decreases load time as no image files have to be loaded.
2018-05-09 08:13:02 +02:00
Hein-Pieter van Braam
07f590046a
For uwp the ARM architecture needs to be in lower case
2018-05-09 01:16:05 +02:00
Rémi Verschelde and GitHub
720e2f7b09
Merge pull request #18726 from volzhs/remove-legacy
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Remove android compatibility under API 16
2018-05-08 23:49:37 +02:00
volzhs
2f8f34ceaf
Remove android compatibility under API 16
2018-05-09 06:01:33 +09:00
Hein-Pieter van Braam and GitHub
e668757aa9
Merge pull request #14622 from bruvzg/non-rectangular-windows
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Experimental support for windows with per-pixel transparency.
2018-05-08 16:44:35 +02:00
Rémi Verschelde
a6552819b1
Android: Increase targetSdkVersion to 27
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Matches the change for 2.1 in #18626 , and the new requirements from Google
for new apps starting with August 2018 (targetSdkVersion 26 or higher):
https://android-developers.googleblog.com/2017/12/improving-app-security-and-performance.html
2018-05-08 15:29:42 +02:00
Rémi Verschelde and GitHub
7e39647623
Merge pull request #18665 from mhilbrunner/build-sdk
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Windows detect.py: Detect missing WindowsSdkDir
2018-05-08 10:21:54 +02:00
Max Hilbrunner and GitHub
af128f6d39
Merge pull request #16573 from StateOff/more_console_debugging
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Local debugging fix & extensions
2018-05-08 07:00:45 +02:00