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tiennm99/godot
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mirror of https://github.com/tiennm99/godot.git synced 2026-07-17 02:17:06 +00:00
Code Issues Packages Projects Releases Wiki Activity
8,155 Commits 5 Branches 47 Tags
7348fbbea2bda6589a6d2041c4bf19f4bcb997e0
Commit Graph
59 Commits
Author SHA1 Message Date
Juan Linietsky 72748d1363 -Show proper node name in subcall
-Implemented Ctrl-F to focus script type search
2016-08-08 01:41:57 -03:00
Juan Linietsky 9865650b43 Added a simpler way to do sub-functions in both visual and gdscript with the subcall node.
With this, visual script is almost done (missing registering custom nodes from addon).
All this is probably pretty broken, too and needs a lot of testing.
2016-08-08 01:21:22 -03:00
Juan Linietsky 9890c1d2ca Likely with bugs and with some features are missing, as well as profiler support, but VisualScript should be more or less done! 2016-08-06 19:00:54 -03:00
Juan Linietsky 259418f827 VisualScript can now execute visual scripts, but there is no debugger or profiler yet. 2016-08-05 22:48:00 -03:00
Juan Linietsky 6ed5d48d0c Concluded base visual scripting! can edit but not run though. 2016-08-04 00:05:35 -03:00
Juan Linietsky cd25624667 More work on visual scripting.. 2016-08-03 22:07:03 -03:00
Juan Linietsky d8af6330e5 More progress on visual script editing 2016-08-03 11:28:43 -03:00
Rémi Verschelde e51f4725fe Fix translatable strings in VisualScript 2016-08-03 07:26:36 +02:00
Juan Linietsky ad313097eb WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
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