Commit Graph
10394 Commits
Author SHA1 Message Date
Rémi VerscheldeandGitHub 9869182e8a Merge pull request #62629 from linkpy/master
Make the alternative tile control correctly handle right-click dragging.
2022-07-29 10:14:42 +02:00
Rémi VerscheldeandGitHub 7c93373008 Merge pull request #63161 from PrecisionRender/master
Add `ShapeCast3D` node
2022-07-29 08:07:13 +02:00
Rémi VerscheldeandGitHub ad280f44e3 Merge pull request #62164 from DeeJayLSP/oggrammar
Rename every instance of "OGG" to "Ogg"
2022-07-29 08:04:59 +02:00
Estelle Linkpy Reid d5926b435e Make the alternative tile control correctly handle right-click dragging. 2022-07-29 03:11:08 +02:00
Rémi VerscheldeandGitHub 8cb51a642e Merge pull request #63586 from akien-mga/editor-paths-create-export_templates 2022-07-28 22:39:25 +02:00
DeeJayLSP c8f3b02fcf Rename every instance of "OGG" to "Ogg" 2022-07-28 16:41:38 -03:00
Rémi VerscheldeandGitHub 14d021287b Merge pull request #63049 from Faless/mp/4.x_as_module 2022-07-28 20:46:31 +02:00
Rémi VerscheldeandGitHub 8e0f328a80 Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename 2022-07-28 20:34:17 +02:00
Rémi Verschelde 73c11ab31a EditorPaths: Fix creating 'export_templates' folder. 2022-07-28 20:33:22 +02:00
Rémi VerscheldeandGitHub 1c820f19b1 Merge pull request #60957 from DeeJayLSP/sample_pcm 2022-07-28 19:51:08 +02:00
PrecisionRender 8cbb9b8b0a Add ShapeCast3D node 2022-07-28 12:08:42 -05:00
DeeJayLSP 4889659227 Rename AudioStreamSample to a more discoverable name 2022-07-28 13:53:36 -03:00
Hugo Locurcio 4b42379c8f Rename RenderingServer global shader uniform methods to be more explicit
The `global_shader_uniform` name is longer, but it makes it much
easier to find the methods when searching in the class reference.
2022-07-28 18:46:59 +02:00
Hugo Locurcio e24029edc3 Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Mipmap LOD bias can be useful to improve the appearance of distant
textures without increasing anisotropic filtering (or in situations
where anisotropic filtering is not effective).

`fsr_mipmap_bias` was renamed to `texture_mipmap_bias` accordingly.
The property hint now allows for greater precision as well.
2022-07-28 17:51:13 +02:00
Rémi VerscheldeandGitHub 2e05cc3314 Merge pull request #58361 from V-Sekai/tileset_editor_selection
Fix tileset editor visiblity and selection context
2022-07-28 17:31:21 +02:00
Rémi VerscheldeandGitHub 7281f0f238 Merge pull request #62350 from Valeryn4/fix_animation_state_machine
Validate AnimationNode name in AnimationStateMachine
2022-07-28 10:39:58 +02:00
ValeriiandRémi Verschelde c28efd6c95 Validate AnimationNode name in AnimationStateMachine
Fixes #60959.
2022-07-28 10:16:45 +02:00
Rémi VerscheldeandGitHub f99f5a5887 Merge pull request #48995 from KoBeWi/advanced_animation 2022-07-28 10:14:25 +02:00
Rémi VerscheldeandGitHub 199ea349f5 Merge pull request #57698 from bluenote10/feature/rename_translated_to_translated_local 2022-07-28 10:03:07 +02:00
Rémi VerscheldeandGitHub 72e9122514 Merge pull request #63558 from TokageItLab/skel-validator 2022-07-28 09:25:45 +02:00
Rémi VerscheldeandGitHub 422725cffc Merge pull request #56597 from V-Sekai/material_drag_and_drop
Add drag-and-drop support for materials in 3D Instances
2022-07-28 09:22:38 +02:00
Rémi VerscheldeandGitHub 2f828135f8 Merge pull request #63543 from TokageItLab/fix-skeleton-renamer
Fix SkeletonRenamer & TrackOrganizer in ImporterRetarget for non bone animations such as BlendShape
2022-07-28 00:34:45 +02:00
Silc 'Tokage' Renew 3b89bf901a Make BoneMapper validation stricter 2022-07-28 07:27:41 +09:00
Silc Renew 9c3ae0e000 Fix SkeletonRenamer & Organizer for non bone animations (BlendShape) 2022-07-28 01:21:29 +09:00
Rémi VerscheldeandGitHub 03987738aa Merge pull request #63351 from fire-forge/array-colors 2022-07-27 18:10:44 +02:00
Rémi VerscheldeandGitHub ba2aa30a18 Merge pull request #58443 from object71/fix-editor-properties-deleted-by-mistake 2022-07-27 16:53:26 +02:00
FireForgeandreduz f26414762f Reduce contrast in inspector array element backgrounds
Co-authored-by: reduz <reduzio@gmail.com>
2022-07-27 09:50:28 -05:00
Rémi VerscheldeandGitHub ed61fb2a8b Merge pull request #63138 from TokageItLab/normalize-position-track
Add position track normalization to importer retarget
2022-07-27 16:49:18 +02:00
Rémi Verschelde d5f8ecd54e i18n: Sync editor translations with Weblate
(cherry picked from commit 5e66d2e2c4)
2022-07-27 15:59:43 +02:00
Rémi VerscheldeandGitHub cc5135959b Merge pull request #62973 from bruvzg/sysfont_support 2022-07-27 13:38:30 +02:00
Rémi VerscheldeandGitHub f3fbb157ca Merge pull request #63121 from aaronfranke/editor-export-split 2022-07-27 11:19:40 +02:00
Hugo LocurcioandGitHub ad9a8e70f4 Merge pull request #62888 from Calinou/editor-material-preview-improve-appearance
Improve appearance of the material editor preview
2022-07-27 00:25:12 +02:00
Pedro J. Estébanez 116f03a1b6 Keep crash handler status on editor restart 2022-07-26 19:07:06 +02:00
Rémi VerscheldeandGitHub 222e489dfd Merge pull request #63496 from groud/fix_tile_set_not_saving
Fix TileSet not loading correctly when embedded in a scene
2022-07-26 18:27:05 +02:00
Gilles Roudière 8da2710911 Fix TileSet not loading correctly when embedded in a scene 2022-07-26 17:39:35 +02:00
Aaron Franke 006e5f28d5 Move project export and export template manager into export folder 2022-07-26 08:28:29 -05:00
Aaron Franke e53ae13178 Split up editor export code into multiple files 2022-07-26 08:28:19 -05:00
Silc RenewandJuan Linietsky reduzio@gmail.com 063f66d738 fix unmarked unique when make local
Co-authored-by: Juan Linietsky reduzio@gmail.com
2022-07-26 20:56:35 +09:00
Silc Renew dde235ad82 add position track normalization & post process key value for retarget 2022-07-26 18:48:08 +09:00
Rémi VerscheldeandGitHub ba2cffc575 Merge pull request #63096 from aaronfranke/exp-template-names 2022-07-26 10:28:25 +02:00
Rémi VerscheldeandGitHub 1d9e1ac143 Merge pull request #63344 from alfredbaudisch/feature-select-node-toggle-inspector-only 2022-07-26 10:27:31 +02:00
Fabio Alessandrelli ca7d572908 [Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
- RPC configurations are now dictionaries.
- Script.get_rpc_methods renamed to Script.get_rpc_config.
- Node.rpc[_id] and Callable.rpc now return an Error.
- Refactor MultiplayerAPI to allow extension.
- New MultiplayerAPI.rpc method with Array argument (for scripts).
- Move the default MultiplayerAPI implementation to a module.
2022-07-26 09:31:12 +02:00
bruvzg 36ef8f29dc Implement support for loading system fonts on Linux, macOS / iOS and Windows. 2022-07-26 08:38:05 +03:00
Rindbee 3aa0a78f73 Fix repeatedly opening the Advanced Import Settings dialog for fonts getting an error 2022-07-26 10:28:44 +08:00
Alfred R. Baudisch c4433c3793 When selecting Nodes in the Scene Tree, if the current EditorPlugin is "Script" and if text_editor/behavior/navigation/stay_in_script_editor_on_node_selected is true, force inspector_only in order to not switch the EditorPlugin to the Node's main plugin. 2022-07-25 17:37:03 +02:00
Juan Linietsky c7255388e1 Remove ThreadWorkPool, replace by WorkerThreadPool
The former needs to be allocated once per usage. The later is shared for all threads, which is more efficient.
It can also be better debugged.
2022-07-25 15:39:50 +02:00
Rémi VerscheldeandGitHub 3bd74cd67b Merge pull request #63436 from Calinou/editor-debugger-require-script-instance 2022-07-25 15:18:11 +02:00
Rémi VerscheldeandGitHub 20d7171e83 Merge pull request #63432 from bruvzg/scr_zoom 2022-07-25 15:01:06 +02:00
Rémi VerscheldeandGitHub 49b0aa93e3 Merge pull request #63424 from Chaosus/shader_preprocessor_inc_fix 2022-07-25 14:56:06 +02:00
Rémi VerscheldeandGitHub 679633f505 Merge pull request #63368 from akien-mga/fix_header_guards
Code quality: Fix header guards consistency
2022-07-25 14:50:38 +02:00