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tiennm99
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godot
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Hugo Locurcio
abc38b8d66
Use C++11 raw literals for shader code to improve readability
...
In files that have lots of branching, `\t` was replaced with a tab character instead.
2021-07-19 08:19:50 +02:00
Yuri Roubinsky
4618e09f3b
Added SDF nodes to visual shader
2021-01-18 15:04:54 +01:00