Commit Graph
6189 Commits
Author SHA1 Message Date
Rémi VerscheldeandGitHub bc47a8ae00 Merge pull request #39533 from hilfazer/editable-children-bugfixes
Fix Editable Children issues with node renaming, moving, duplicating and instancing.
2021-01-18 12:31:12 +01:00
Rémi VerscheldeandGitHub 51bcc875ea Merge pull request #45214 from arrowinaknee/3.2-fix-new-scene-save
[3.2] Remove unnecessary file existence check when saving scene
2021-01-16 12:45:16 +01:00
ArrowInAKnee 5d8a24d1a5 Remove unnecessary file existence check when saving scene 2021-01-15 20:33:12 +03:00
Rémi Verschelde 7e207cfd48 i18n: Sync translations with Weblate 2021-01-15 16:49:47 +01:00
Hugo LocurcioandRémi Verschelde ba04de6893 Draw a "background" line behind the dashed line in TextureRegion editor
This makes the dashed line visible on any background.

(cherry picked from commit 656aba1273)
2021-01-15 16:49:46 +01:00
FilipandRémi Verschelde 37096cff86 Fix file name comparison when new file is added to file system
(cherry picked from commit b05ff60f6e)
2021-01-15 16:49:46 +01:00
dankan1890andRémi Verschelde 32a0a50fcf Create spritesheet for SpriteFrames by drag and dropping.
Close godotengine/godot-proposals#378

(cherry picked from commit 390ff22a8c)
2021-01-15 16:49:45 +01:00
Rémi VerscheldeandGitHub 497653ab53 Merge pull request #44628 from JFonS/new_cpu_lightmapper_3.2
[3.2] New CPU lightmapper
2021-01-15 13:25:46 +01:00
Rémi VerscheldeandGitHub d8ad9b202c Merge pull request #45189 from fstiewitz/gltf-without-buffers
[3.2] Fix glTF import of scenes without buffers
2021-01-14 19:32:17 +01:00
JFonSandPedro J. Estébanez 112b416056 Implement new CPU lightmapper
Completely re-write the lightmap generation code:
- Follow the general lightmapper code structure from 4.0.
- Use proper path tracing to compute the global illumination.
- Use atlassing to merge all lightmaps into a single texture (done by @RandomShaper)
- Use OpenImageDenoiser to improve the generated lightmaps.
- Take into account alpha transparency in material textures.
- Allow baking environment lighting.
- Add bicubic lightmap filtering.

There is some minor compatibility breakage in some properties and methods
in BakedLightmap, but lightmaps generated in previous engine versions
should work fine out of the box.

The scene importer has been changed to generate `.unwrap_cache` files
next to the imported scene files. These files *SHOULD* be added to any
version control system as they guarantee there won't be differences when
re-importing the scene from other OSes or engine versions.

This work started as a Google Summer of Code project; Was later funded by IMVU for a good amount of progress;
Was then finished and polished by me on my free time.

Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2021-01-14 18:05:56 +01:00
kobewi 8386aa4601 Fix wrong signal in EditorPropertyColor 2021-01-14 14:55:08 +01:00
Fabian Stiewitz ba81e8ca09 fix gltf not importing files w/o bufferViews or accessors 2021-01-14 00:14:55 +01:00
Michael AlexsanderandRémi Verschelde 975a6194e7 Fix script list only showing their names regardless of display option
(cherry picked from commit 4194447a21)
2021-01-13 16:17:10 +01:00
FilipandRémi Verschelde 12a7ff5ad2 Add all AutoLoad resources when exporting the project
(cherry picked from commit 4383c5026a)
2021-01-13 16:17:09 +01:00
kobewiandRémi Verschelde 3873a1331b Emit changed signal from Color Picker when changed
(cherry picked from commit a00ac12ae9)
2021-01-13 16:17:09 +01:00
Hugo LocurcioandRémi Verschelde 952a089551 Don't allow adding Objects to the project settings
Godot doesn't support serializing objects.

This closes #33667.

(cherry picked from commit 7b84f4fc31)
2021-01-13 16:17:08 +01:00
PouleyKetchouppandRémi Verschelde dad3f27e9f Update String property field only when text has changed
Avoids resetting the cursor position when the inspector updates while
editing a string property.

Fixes #42488

(cherry picked from commit c064378f95)
2021-01-13 16:17:07 +01:00
Eric MandRémi Verschelde db3e18b9c6 Made save dialog open immediately when running unsaved scene.
Previously there was an unneeded confirmation dialog.

(cherry picked from commit a54110ba60)
2021-01-13 16:17:07 +01:00
jeffuntildeathandRémi Verschelde 64cbff7e7d Snap To Floor improperly offsets node
fix for issue #44282

AABB for collision geometry was being calculated based on parent nodes transform without consideration for collision geometries translation.
Also hopefully clarified logic for selecting starting point for ray cast

(cherry picked from commit 4f171afecc)
2021-01-13 16:17:07 +01:00
Rémi Verschelde 49646383f1 Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
Rémi Verschelde 188609e5ab CI: Update to clang-format 11 and apply ternary operator changes
(cherry picked from commit af878716f2)
2021-01-13 16:14:35 +01:00
Andrii Doroshenko (Xrayez)andUgis Brekis acd9abe507 Add AspectRatioContainer class
Backported from ba68383706.

Co-authored-by: Ugis Brekis <ugis.brekis@productmadness.com>
2021-01-12 16:25:26 +02:00
LeleatandRémi Verschelde 5bda8fae38 creater user-dir, if non-existant and pressing 'Open Project Data Folder'
(cherry picked from commit 8cf9d09d61)
2021-01-08 10:26:30 +01:00
Rémi VerscheldeandGitHub 7bfb8446d3 Merge pull request #44970 from Calinou/doc-particles-visibility
Document the requirement to update GPU particle visibility
2021-01-07 14:26:18 +01:00
Pedro J. Estébanez 2997a3aa23 Fix cases of resources destroyed too early 2021-01-06 20:25:05 +01:00
Hugo Locurcio cec16357ef Document the requirement to update GPU particle visibility
This also updates some option names in the editor for consistency
and accuracy.

See #44955.
2021-01-06 19:17:57 +01:00
Rémi Verschelde 9d916b8540 glTF: Fix loading external images as buffer
We should first attempt loading as external files, thus creating a dependency.
Loading as a buffer should only be used as fallback to support manually loading
as PNG or JPEG depending on the defined mimeType.

Fixes #44309, was a regression from #42504.

(cherry picked from commit e268a8e523)
2021-01-05 21:33:34 +01:00
kobewiandRémi Verschelde c588ba0b6a Properly edit the instanced node in the inspector
(cherry picked from commit f5d51288b8)
2021-01-05 21:33:33 +01:00
kobewiandRémi Verschelde 3785b091e4 Commit CanvasItem state only if it changed
(cherry picked from commit 036f6a3fa8)
2021-01-05 21:33:33 +01:00
kobewiandRémi Verschelde f78937a394 Don't emit changed signal on Color Picker close
(cherry picked from commit a22b2f86e7)
2021-01-05 21:33:33 +01:00
Rémi Verschelde 58a1ed63bd Revert "Fixed EditorPropertyText change signal emission."
This reverts commit 9a3cd08122.

This caused a regression: #44854.
2021-01-05 21:33:32 +01:00
Danil AlexeevandRémi Verschelde 3002f57e1b Fix odd newline in EditorLog::add_message()
(cherry picked from commit a8dce9c377)
2021-01-05 21:33:32 +01:00
volzhsandRémi Verschelde bd3c2e96c3 Enhance editor file dialog
1. show valid directory path when opening editor file dialog
2. keep file name when changing path by entering path
3. add first extension in filter automatically if not given
4. remove directory in recent list if it's not valid anymore

(cherry picked from commit 1f4b1e1488)
2021-01-05 20:49:00 +01:00
Rémi Verschelde caa7c6a930 i18n: Sync translations with Weblate 2020-12-29 16:14:22 +01:00
Pedro J. EstébanezandRémi Verschelde d84a303df4 Fix instantiation of resource as property value
(cherry picked from commit d2d29c42f2)
2020-12-29 16:02:03 +01:00
Hugo LocurcioandRémi Verschelde 1062bedaaa Add an editor setting for the 3D selection box color
A restart is required to apply the setting change.

(cherry picked from commit 8221037be0)
2020-12-29 16:02:03 +01:00
Michael AlexsanderandRémi Verschelde 58b2d669a0 Fix filename disambiguation on scripts in certain occasions
(cherry picked from commit ed488b72a6)
2020-12-29 16:02:01 +01:00
Hugo LocurcioandRémi Verschelde d0abf5b0f5 Tweak the editor CheckButton "presed" appearance to be more recognizable
The blue accent color is now used, which matches the default editor
accent color.

It doesn't change to match the currently configured accent color
automatically, but doing so would require modifying the CheckButton
class a lot for little benefit.

(cherry picked from commit 114c1a78d9)
2020-12-29 16:02:01 +01:00
Michael AlexsanderandRémi Verschelde 01e1369ab7 Disable "Commit" button in VCS plugin if there's no commit message
(cherry picked from commit 221738fb81)
2020-12-29 16:02:01 +01:00
jangleeandRémi Verschelde 23280293d4 Removed default commit message
(cherry picked from commit 718227df6b)
2020-12-29 16:02:01 +01:00
Hugo LocurcioandRémi Verschelde 3addea0057 Move the brightness factor for highlighted 3D gizmos to a variable
See
https://github.com/godotengine/godot/commit/8522ac77113c3d5239ff4c6cd74ab7b92e1ee663#r45230326.

(cherry picked from commit 507e9b12a4)
2020-12-29 16:02:00 +01:00
Marcus BrummerandRémi Verschelde 9248ee39ca Changed the rotation gizmo handle to use the active axis color
(cherry picked from commit ec97962261)
2020-12-29 16:02:00 +01:00
Hugo LocurcioandRémi Verschelde 2753cc5264 Increase the default 3D manipulator gizmo opacity for better visibility
- Brighten gizmos when highlighted to make the difference between a
  non-highlighted and a highlighted gizmo more visible.
- Tweak the manipulator gizmo size property hint.

(cherry picked from commit 8522ac7711)
2020-12-29 16:01:59 +01:00
Andrea CataniaandRémi Verschelde 9a3cd08122 Fixed EditorPropertyText change signal emission.
(cherry picked from commit ed1f208ec4)
2020-12-29 16:01:59 +01:00
Yuri SizovandRémi Verschelde 4d66d2aebd Display the number of results for global search
(cherry picked from commit 7c0d682951)
2020-12-29 16:01:59 +01:00
Rémi Verschelde 688d422554 PVRTC: Move compress func to modules/pvr, drop obsolete PVRTexTool code
The code we had for PVRTexTool doesn't work as it's not compatible with current
PVRTexTool CLI options, and likely hasn't been for years.

Instead, we have our own vendored pvrtccompressor thirdparty library which all
users have thus de-facto been using. This commit moves the compress code to
`modules/pvr` where it belongs.

There's no proper compress function for PVRTC 2-bit format, that's a bug that
will need to be fixed (currently it's compressed as 4-bit format even if you
use Image::FORMAT_PVRTC2).

Fixes #28669.

(cherry picked from commit 1a31274855)
2020-12-29 15:12:06 +01:00
Yuri RoubinskyandRémi Verschelde 8f5bdf6a63 Changes 'always show grid' hotkey to prevent conflict with 'pan mode'
(cherry picked from commit 1c546fdaea)
2020-12-29 13:49:59 +01:00
Adam Scott d96fdcd45e Add missing "normalized" accessor property to glTF document for the 3.2 branch 2020-12-28 03:17:37 -05:00
Yuri Sizov 816fef21f9 Add a minimap to the GraphEdit 2020-12-18 01:31:17 +03:00
Rémi Verschelde 36662f3b4d Don't force GLES2 in Project Manager, causes issues on macOS.
This partially reverts #44041.

Also fix the bogus label about lack of GLES3 support being always shown...
It was meant to be behind a check but I had left it out while testing, and
forgot to put it back.
2020-12-11 22:32:41 +01:00