Logo
Explore Help
Register Sign In
tiennm99/godot
Watch 1
Star 0
Fork 0
mirror of https://github.com/tiennm99/godot.git synced 2026-07-29 06:21:00 +00:00
Code Issues Packages Projects Releases Wiki Activity
39,931 Commits 5 Branches 47 Tags
e8305e17ff899df0efa4d0a50ed7c32a5ae2c852
Commit Graph
9 Commits
Author SHA1 Message Date
Nathan Franke 49403cbfa0 Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Nathan Franke 41a20171eb align to horizontal_alignment, valign to vertical_alignment, related 2021-12-09 01:38:46 -06:00
Yuri Roubinsky 771491d358 Add New Shader option to the FileSystemDock popup menu. 2021-12-03 19:42:58 +03:00
kobewi 07065d67e1 Infer shader type based on edited node 2021-11-03 15:27:38 +01:00
clayjohnandBrian Semrau 1b2cd9f251 Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
Co-authored-by: Brian Semrau <brian.semrau@gmail.com>
2021-10-28 22:02:23 -07:00
jmb462 54de7114c5 Add missing SNAME macro optimization for StringName in some functions 2021-08-20 14:50:24 +02:00
Yuri Roubinsky a1dd51f5e6 Fix some bugs in shader creation dialog (continue) 2021-08-09 11:49:57 +03:00
Yuri Roubinsky 617a9429de Fix some bugs in shader creation dialog 2021-08-09 10:03:54 +03:00
Yuri Roubinsky 5e5cd2495d Added editor dialog for easily creating shaders. 2021-08-07 21:02:13 +03:00
Powered by Gitea Version: 1.27.0 Page: 3210ms Template: 7ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API