Rémi Verschelde
e956e80c1f
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
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Part of #33027 , also discussed in #29848 .
Enforcing the use of brackets even on single line statements would be
preferred, but `clang-format` doesn't have this functionality yet.
2020-05-10 13:12:16 +02:00
Rémi Verschelde and GitHub
da898c116c
Merge pull request #37160 from ThakeeNathees/saveing-cyclic-inheritance-crash-fix
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Fix: saving gdscript with cyclic inheritance crash the editor
2020-05-10 13:11:40 +02:00
Rémi Verschelde and GitHub
a128dd97d6
Merge pull request #37020 from aaronfranke/range
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Allow using integer vectors for iteration and make range() use them
2020-05-10 13:11:07 +02:00
Rémi Verschelde and GitHub
4686963ed7
Merge pull request #36937 from ThakeeNathees/statement-end-error-message-fix
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Fix: more clearer unexpected statement end error messages
2020-05-10 13:10:55 +02:00
Marcus Elg
ec7b481170
Renamed plane's d to distance
2020-05-10 12:12:51 +02:00
Thakee Nathees
c2ab35bdde
fixed: saving gdscript with cyclic inheritance crash the editor
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Fix : #9609
2020-05-10 09:07:09 +05:30
Thakee Nathees
5758d87f09
more clearer unexpected statement end error messages
2020-05-10 02:35:27 +05:30
Rémi Verschelde and GitHub
a4b829410c
Merge pull request #38481 from RandomShaper/improve_yield
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Fix object leaks caused by unfulfilled yields
2020-05-09 22:02:52 +02:00
Rémi Verschelde and GitHub
b61a496aa7
Merge pull request #38357 from ThakeeNathees/dict2inst-crash-fix
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fix: dict2inst crash when constructor has arguments
2020-05-09 22:00:04 +02:00
Rémi Verschelde and GitHub
cf0953fefa
Merge pull request #37598 from ThakeeNathees/GDScript-type-resolve-bug-fix
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GDScript class var type resolve bug fixed
2020-05-09 21:59:26 +02:00
Rémi Verschelde and GitHub
f5371bc6b8
Merge pull request #37033 from ThakeeNathees/python-like-str-escape
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python like string escape implemented
2020-05-09 21:53:59 +02:00
Rémi Verschelde and GitHub
c04cdc2bf1
Merge pull request #38412 from ThakeeNathees/static-func-var-access
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parser error for static func access non-static variables
2020-05-09 21:32:28 +02:00
Ignacio Etcheverry
4441222194
C#: Remove StringExtensions.Empty() function
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Causes issues with some editors as it's confused with `string.Empty`.
Should use `string.IsNullOrEmpty(str)` instead.
2020-05-09 20:48:00 +02:00
Ignacio Roldán Etcheverry and GitHub
61306eb830
Merge pull request #38596 from neikeq/msbuild-restore
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Mono: Use msbuild instead of nuget.exe for restoring
2020-05-09 20:16:52 +02:00
Ignacio Etcheverry
b61ffef0ab
Mono: Use msbuild instead of nuget.exe for restoring
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- Make GodotTools output directly to the SCons output directory.
- Removed xbuild_fallback from the build system.
2020-05-09 19:45:04 +02:00
Aaron Franke
cf4482e8c4
Change get_completion_identifier_is_function to return a bool
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A minor bugfix
2020-05-09 13:45:00 -04:00
Aaron Franke
f7b50992b5
Allow using integer vectors for iteration and make range() use them
2020-05-09 13:43:35 -04:00
Ignacio Etcheverry
e0a001549e
Mono: Fix hot-reloading of nested classes
2020-05-09 19:18:28 +02:00
Rémi Verschelde and GitHub
ae33cf5f45
Merge pull request #36379 from aaronfranke/color-constructors
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Add a Color constructor for Color with alpha
2020-05-07 21:16:51 +02:00
Pedro J. Estébanez
46bfe4452f
Fix object leaks caused by unfulfilled yields
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Now the stack saved in a `GDScriptFunctionState` is cleared as soon as the `yield()` operation is known not to be resumed because either the script, the instance or both are deleted.
This clears problems like leaked objects by eliminating cases of circular references between `GDScriptFunctionState`s preventing them and the objects they refer to in their saved stacks from being released. As an example, this makes using `SceneTreeTimer` safer.
Furthermore, with this change it's now possible to print early warnings about `yield()`s to released script/instances, as now we know they won't be successfully resumed as the condition for that happens. However, this PR doesn't add such messages, to keep the observed behavior the same for the time being.
Also, now a backup of the function name in `GDScriptFunctionState` is used, since the script may not be valid by the time the function name is needed for the resume-after-yield error messages.
2020-05-05 17:54:15 +02:00
Rémi Verschelde and GitHub
4d50f747d5
Merge pull request #37293 from Janglee123/ctrl-click-improvements
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Improved go-to definition (Ctrl + Click)
2020-05-05 16:49:15 +02:00
janglee and Bojidar Marinov
be7a353c70
Improved go-to definition (Ctrl + Click)
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Co-Authored-By: Bojidar Marinov <bojidar.marinov.bg@gmail.com >
2020-05-05 10:46:12 +05:30
Rémi Verschelde and GitHub
878adb22b7
Merge pull request #37717 from qarmin/world_fix
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Change non-existent World to World3D
2020-05-04 16:37:40 +02:00
Rémi Verschelde and GitHub
3c200b23fb
Merge pull request #32534 from Xrayez/fix-dict2inst-init
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Make `dict2inst` to work with arbitrary `_init` parameters
2020-05-03 09:58:07 +02:00
Rémi Verschelde and GitHub
1309bfa97a
Merge pull request #38275 from DSteve595/indented-block-line
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Mark "Indented block expected" error after function declaration
2020-05-03 09:57:29 +02:00
Thakee Nathees
ce978517e0
parser error for static func access non-static variables
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Fix : #38408
2020-05-03 11:45:11 +05:30
Steven Schoen
e6e5ba32cd
Mention offending function name in "Indented block expected" error
2020-05-02 17:10:34 -07:00
Hugo Locurcio
596d426151
Remove some C++11 polyfill defines that are no longer needed
2020-05-03 00:42:04 +02:00
Fabio Alessandrelli and GitHub
d883b90988
Merge pull request #38105 from AndreaCatania/AndreaCatania-patch-2
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Removed noisy ERR check from Multiplayer API.
2020-05-01 13:53:55 +02:00
Andrii Doroshenko (Xrayez)
7001d06f9d
Make dict2inst to work with arbitrary _init parameters
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This is achieved by skipping initializer call while creating an instance
of a GDScript. This is implemented by passing -1 as an argument count
to `_new` and interpreting any value below 0 to mean that the initializer
should not be called during instantiation, because internal members of
an instance are going to be overridden afterwards.
2020-04-30 18:30:04 +03:00
Rémi Verschelde
2175397210
tinyexr: Enable C++11 threaded loading
2020-04-30 15:31:02 +02:00
Thakee Nathees
9f6b20936e
fix: dict2inst crash when constructor has arguments
2020-04-30 17:35:53 +05:30
Ignacio Roldán Etcheverry and GitHub
a6e3c84c68
Merge pull request #38328 from Nannaquin/master
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Fix growMargin() not returning modified Rect2/Rect2i in Mono
2020-04-30 03:39:37 +02:00
Aaron Franke
90df1d67cb
Color with alpha constructor
2020-04-29 14:41:12 -04:00
Rémi Verschelde and GitHub
92d4a0cbd2
Merge pull request #38288 from RandomShaper/imvu/fix_not_freed_gdsfuncstate
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Fix leaked objects when game ends with yields in progress
2020-04-29 17:30:28 +02:00
Nannaquin
0ac6f4c40b
Fix growMargin() not returning modified Rect2/Rect2i
2020-04-29 11:29:57 -04:00
Rémi Verschelde and GitHub
39a0cdac5f
Merge pull request #38279 from BigRed-118/assert_mark_as_safe_regression_bug
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Fix for marking assert lines as safe bug
2020-04-29 16:24:38 +02:00
Pedro J. Estébanez
c427334393
Fix leaked objects when game ends with yields in progress
2020-04-29 13:55:10 +02:00
Aaron Franke
540156b387
[Core] Rename linear_interpolate to lerp
2020-04-29 04:02:49 -04:00
Aaron Franke
ad3c3e1bbb
[Mono] Rename LinearInterpolate to Lerp
2020-04-29 04:02:24 -04:00
Rémi Verschelde and GitHub
41af228b76
Merge pull request #36960 from pycbouh/docs-improve-shortcuts
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Improve shortcut formatting in docs
2020-04-29 09:40:52 +02:00
Rémi Verschelde and GitHub
088cf37bf2
Merge pull request #37314 from nekomatata/bullet-fix-damping
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Better damping implementation for Bullet rigid bodies
2020-04-28 21:39:05 +02:00
Rémi Verschelde
fdf58a5858
Rename InputFilter back to Input
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It changed name as part of the DisplayServer and input refactoring
in #37317 , with the rationale that input no longer goes through the
main loop, so the previous Input singleton now only does filtering.
But the gains in consistency are quite limited in the renaming, and
it breaks compatibility for all scripts and tutorials that access
the Input singleton via the scripting language. A temporary option
was suggested to keep the scripting singleton named `Input` even if
its type is `InputFilter`, but that adds inconsistency and breaks C#.
Fixes godotengine/godot-proposals#639 .
Fixes #37319 .
Fixes #37690 .
2020-04-28 15:19:49 +02:00
Rémi Verschelde and GitHub
39f7a40925
Merge pull request #37163 from madmiraal/fix-csg-normal
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Fix CSG vertex normal calculation.
2020-04-28 14:28:31 +02:00
Tom Evans
bd081df519
Fix for marking assert lines as safe bug
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Calling _reduce_node_type from GDScriptParser::_parse_block for assert
was using a current class with a scope that didn't include all
functions. Now calling in GDScriptParser::_check_block_types uses the
right class type. We also now check the assert node message. The assert
line was added to the set_errors associated with assert, since before
the error would be reported on the next line
2020-04-27 20:25:54 -05:00
Rémi Verschelde and GitHub
717f053e37
Merge pull request #38121 from JFonS/add_unwrap_caching
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Add caching the lightmap unwrapping on import
2020-04-27 18:51:32 +02:00
PouleyKetchoupp
9353a2bbd1
Better damping implementation for Bullet rigid bodies
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Apply old method for linear & angular damping in Bullet, in order to
make it easier to tweak and consistent with Godot Physics.
2020-04-27 18:24:33 +02:00
Rémi Verschelde and GitHub
f61587b158
Merge pull request #36927 from ThakeeNathees/export-var-type-reduce-implimented
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Fix: export var type reduce() implemented
2020-04-27 17:01:04 +02:00
Rémi Verschelde and GitHub
f7e2ff5223
Merge pull request #38253 from nekomatata/bullet-update-2.90
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Update to bullet master (2.90)
2020-04-27 16:44:17 +02:00
Thakee Nathees
cd487201c6
export var type reduce() implemented
2020-04-27 19:26:57 +05:30