Commit Graph
4602 Commits
Author SHA1 Message Date
Rémi VerscheldeandGitHub 8db6fb18c9 Merge pull request #56484 from KoBeWi/your_callable_is_invalid 2022-01-04 16:46:05 +01:00
Rémi VerscheldeandGitHub 9a1f244d77 Merge pull request #56295 from aaronfranke/doc-midi 2022-01-04 16:45:33 +01:00
Fabio AlessandrelliandGitHub 23ba76f2ec Merge pull request #56331 from Cnidarias/large_http_downloads
Fix http limitation for large "content-length"
2022-01-04 16:34:11 +01:00
kobewi ec94ceba14 Fix method validation in Thread 2022-01-04 14:44:47 +01:00
Aaron Franke de9adcf045 Document InputEventMIDI and add some missing 0xF MIDI messages 2022-01-04 05:30:43 -08:00
Rémi VerscheldeandGitHub 5ae0f0f199 Merge pull request #56469 from Zylann/remove_gdclass_inherits_static 2022-01-04 14:28:41 +01:00
Rémi VerscheldeandGitHub 42312f066b Merge pull request #53313 from KoBeWi/debinded_konnekt 2022-01-04 12:22:46 +01:00
Rémi Verschelde fe52458154 Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Marc Gilleron a88e1ce362 Remove unused inherits_static from GDCLASS 2022-01-03 20:24:16 +00:00
Rémi VerscheldeandGitHub 98b3ba1842 Merge pull request #53957 from fabriceci/new-template-workflow 2022-01-03 20:40:33 +01:00
fabriceciandjmb462 9d5b807059 Improve editor template workflow
Co-Authored-By: jmb462 <jmb462@gmail.com>
2022-01-02 21:52:09 +01:00
luz paz a124f1effe Fix various typos
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
Cnidarias 69a532414c Fix http limitation for large "content-length"
When a request was issued to a server that returned "content-length" header
whose value was greater than that of an "int" we ran into overflow
problems. The fix for this was rather simple by increasing the data
type to `int64_t`
2021-12-30 01:16:19 +01:00
Rémi VerscheldeandGitHub 5ffee633cd Merge pull request #56028 from madmiraal/revert-55978-fix-switch-controller-event-spam 2021-12-21 09:44:59 +01:00
great90andGitHub 10c91f8116 Fix variable name 'max_size' to 'min_size' in aabb 2021-12-19 11:51:14 +08:00
Marcel AdmiraalandGitHub 39136ce3e0 Revert "Fixed event spam when using the Nintendo Switch controller" 2021-12-17 17:14:07 +00:00
Haoyu Qiu 1fb59d13c2 Fix font preview text color on light background 2021-12-18 00:34:28 +08:00
Rémi Verschelde ed395c6b99 Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@265b43b789.
2021-12-17 00:14:44 +01:00
Rémi VerscheldeandGitHub 9c9cc1b222 Merge pull request #55978 from slouken/fix-switch-controller-event-spam
Fixed event spam when using the Nintendo Switch controller
2021-12-16 19:49:47 +01:00
Sam Lantinga 313815f818 Fixed event spam when using the Nintendo Switch controller
There is no filtering on the Nintendo Switch Pro controller thumbstick, so there will frequently be events with very slight change. These are turned into "not pressed" events, which cancel "pressed" events from keys and buttons.

This change filters out up to 5% jitter, but it might be worth revisiting whether "not pressed" events should cancel "pressed" events.
2021-12-16 09:04:58 -08:00
Haoyu Qiu e4e4e475f8 Make --doctool locale aware
* Adds `indent(str)` to `String`:
    * Indent the (multiline) string with the given indentation.
    * This method is added in order to keep the translated XML correctly
      indented.
* Moves the loading of tool/doc translation into
  `editor/editor_translation.{h,cpp}`.
    * This will be used from both `EditorSettings` and the doc tool from
      `main`.
* Makes use of doc translation when generating XML class references, and
  setup the translation locale based on `-l LOCALE` CLI parameter.

The XML class reference won't be translated if `-l LOCALE` parameter is
not given, or when it's `-l en`.
2021-12-16 17:49:22 +08:00
Fabio AlessandrelliandGitHub f9c05333ef Merge pull request #55657 from MorganKF/patch-multiplayer-peer-extension
Patch `MultiplayerPeerExtension` to allow derived classes
2021-12-15 11:40:52 +01:00
Xavier Sellier ba0abd399f Defer the call to 'popup_str' to the next cycle to let Godot Engine's editor time to properly start 2021-12-14 20:08:19 +01:00
MorganKF 44b35c3759 Update MultiplayerPeerExtension class registration to non-virtual
Fix formatting
2021-12-11 11:05:03 -03:30
raphaelazev 82527df55c Added check to get_all_locales to avoid adding duplicate locales to array 2021-12-10 19:25:59 -03:00
Tomasz Chabora d04c2a554f Improve Directory content navigation 2021-12-10 17:24:04 +01:00
Rémi Verschelde 03e105f677 Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@348cfa347f.
2021-12-10 10:59:30 +01:00
Nathan Franke 49403cbfa0 Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Nathan Franke 41a20171eb align to horizontal_alignment, valign to vertical_alignment, related 2021-12-09 01:38:46 -06:00
Rémi VerscheldeandGitHub 46d384060e Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive 2021-12-07 14:00:59 +01:00
Fabio AlessandrelliandGitHub 3ae8eda1ed Merge pull request #55603 from Calinou/add-os-crash-method
Add an `OS.crash()` method for testing system crash handler
2021-12-06 16:34:15 +01:00
Rémi VerscheldeandGitHub 1f5a3ba0ba Merge pull request #55661 from KoBeWi/joys_of_connection 2021-12-06 14:03:01 +01:00
Rémi VerscheldeandGitHub 5baf20e638 Merge pull request #34005 from aaronfranke/minmax 2021-12-06 14:01:45 +01:00
Rémi VerscheldeandGitHub 608c9f8203 Merge pull request #47257 from timothyqiu/http-client-proxy 2021-12-06 13:30:53 +01:00
kobewi cb2bdcd286 Unexpose joy_connection_changed method 2021-12-06 13:10:17 +01:00
Hugo Locurcio 5761b90f3c Add an OS.crash() method for testing system crash handler
This makes it possible to test the system's crash handler without
having to modify engine code or exploit an engine bug.
2021-12-03 22:11:46 +01:00
Yuri SizovandJosh DeGraw b3992f7e6e Make overridden properties link to parent definition
Co-authored-by: Josh DeGraw <joshmdegraw@gmail.com>
2021-12-03 17:47:22 +03:00
Rémi VerscheldeandGitHub aaabc0abcc Merge pull request #55520 from pycbouh/docs-sort-group-newline-theme-and-enums 2021-12-03 15:29:29 +01:00
Rémi VerscheldeandGitHub 8762d8fa5d Merge pull request #55470 from groud/move_godot_object_init_to_extension 2021-12-03 14:41:07 +01:00
Aaron Franke 24f57886d0 Expose max_axis_index and max_axis_index for Vector2(i)
Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints).
2021-12-02 23:45:41 -06:00
Rémi VerscheldeandGitHub 892a5a72cd Merge pull request #55474 from akien-mga/copy-operators-no-reference 2021-12-02 17:34:45 +01:00
Max HilbrunnerandGitHub 837e6bdf18 Merge pull request #37626 from aaronfranke/rect2-warnings
Print warnings when using a Rect2 or AABB with a negative size
2021-12-02 14:41:02 +01:00
Rémi VerscheldeandGitHub 49d8925713 Merge pull request #47294 from sebastian-heinz/patch-1 2021-12-02 10:04:17 +01:00
Rémi VerscheldeandGitHub 02d6cbfd8c Merge pull request #38604 from Calinou/astar-rename-get-point-ids 2021-12-02 09:35:57 +01:00
sebastian-heinz be90aadbcd allow variant construction in expressions 2021-12-02 15:30:10 +08:00
Raul Santos a367378f9e Rename Vector parameters to be consistent
Renames parameters that were named differently across different
scripting languages or their documentation to use the same name
everywhere.
2021-12-01 21:14:46 +01:00
Yuri Sizov 397e56964d Sort and group theme properties in docs, improve formatting for theme and enums 2021-12-01 21:02:20 +03:00
Aaron Franke 9687f6fca3 Warn when using an AABB or Rect2 with a negative size 2021-11-30 18:27:58 -06:00
Hugo Locurcio 89849a9ed9 Rename AStar.get_points() to AStar.get_point_ids() for clarity
The same has been done for AStar2D as well.
2021-11-30 22:14:39 +01:00
Gilles Roudière 4fc0fb826a Change gdnative interface so that Godot object initialization should be triggered from the extension side 2021-11-30 16:55:48 +01:00