Commit Graph
6206 Commits
Author SHA1 Message Date
Hugo LocurcioandRémi Verschelde c10c6cfad9 Add viewport resolution to the 3D editor's View Information pane
(cherry picked from commit 85ed695836)
2021-02-02 13:30:54 +01:00
jfonsandRémi Verschelde 16bbe8ddf4 3D editor grid improvements
This commit adds a view-dependant fade to the 3D viewport grid. It fades out
at steep view angles to hide the solid regions that appear far from the camera.
I also included a fade to hide the grid borders.

I added some improvements to the dynamic grid when the camera is in orthogonal mode.
It properly handles zoom now, and the grid center is now set to the intersection point
between the grid plane and the camera forward ray, keeping the grid
always visible.

(cherry picked from commit 73e62dffb9)
2021-02-02 13:30:50 +01:00
Hugo LocurcioandRémi Verschelde 238b8ded72 Create the temporary PCK export directory if it doesn't exist
This closes #45560.

(cherry picked from commit 42ef79b826)
2021-02-02 13:02:47 +01:00
Tomasz ChaboraandRémi Verschelde 04ce4e6abb Disable active editors when node gets deselected
(cherry picked from commit 958d23968d)
2021-02-02 13:02:46 +01:00
Yuri RoubinskyandRémi Verschelde 8689c1178d Adds Metallic to spatial light input of visual shaders
(cherry picked from commit f4eef287f9)
2021-02-02 13:02:46 +01:00
Rémi Verschelde 3f3130648a i18n: Sync translations with Weblate 2021-01-26 22:10:30 +01:00
Michael AlexsanderandRémi Verschelde 6cc6dce9c1 Update path in the FileSystem dock after doing file operations
(cherry picked from commit b3b455c167)
2021-01-26 17:00:17 +01:00
Aaron FrankeandRémi Verschelde 0e45fb9798 Move the asset library API URLs to the Editor Settings
(cherry picked from commit 925d28e822)
2021-01-26 17:00:17 +01:00
gongphaandRémi Verschelde 47fc3f73ac Fix crash on FileSystemDock's tree when trying to collapse or expand folder
(cherry picked from commit e6145027ef)
2021-01-26 17:00:17 +01:00
Maganty RushyendraandRémi Verschelde 533a8cabcc Ensures that export path is used when exporting PCK/ZIP
(cherry picked from commit 3a6c14e5c4)
2021-01-26 17:00:16 +01:00
Hugo LocurcioandRémi Verschelde 7133603238 Fix typo in theming methods ("botton" -> "bottom")
(cherry picked from commit 1f9cac1717)
2021-01-26 17:00:15 +01:00
Hugo LocurcioandRémi Verschelde 250f921522 Hide the rotation gizmo when editor cinematic preview is enabled
Cinematic preview enables the Camera3D preview automatically.

When previewing a Camera3D, the rotation gizmo isn't displayed as
it can't be used.

(cherry picked from commit fa1d853eeb)
2021-01-26 17:00:15 +01:00
Hugo LocurcioandRémi Verschelde 314dd32d88 Tweak the "Auto" editor setting hints to be more indicative
This affects the editor scale and font hinting settings which will now
display their automatically chosen value in parentheses.

(cherry picked from commit 57654508c9)
2021-01-26 17:00:15 +01:00
kobewiandRémi Verschelde 9b4c18ac59 Unify single and multiscene instancing
(cherry picked from commit 881c8da0a0)
2021-01-26 17:00:14 +01:00
AddmixandRémi Verschelde 58f038d1fa Create physical skeleton collider orientation fix
(cherry picked from commit 177e62a7e4)
2021-01-26 17:00:14 +01:00
DodoveloperandRémi Verschelde 01acd46afc Fix #33326 by reopening scenes
(cherry picked from commit c3abda0b13)
2021-01-26 17:00:09 +01:00
Yuri Sizov a9552cefa2 Fix minimap capturing events and improve its theme
Add an editor setting for minimap opacity in visual editors
2021-01-25 21:49:34 +03:00
Rémi VerscheldeandGitHub bc47a8ae00 Merge pull request #39533 from hilfazer/editable-children-bugfixes
Fix Editable Children issues with node renaming, moving, duplicating and instancing.
2021-01-18 12:31:12 +01:00
Rémi VerscheldeandGitHub 51bcc875ea Merge pull request #45214 from arrowinaknee/3.2-fix-new-scene-save
[3.2] Remove unnecessary file existence check when saving scene
2021-01-16 12:45:16 +01:00
ArrowInAKnee 5d8a24d1a5 Remove unnecessary file existence check when saving scene 2021-01-15 20:33:12 +03:00
Rémi Verschelde 7e207cfd48 i18n: Sync translations with Weblate 2021-01-15 16:49:47 +01:00
Hugo LocurcioandRémi Verschelde ba04de6893 Draw a "background" line behind the dashed line in TextureRegion editor
This makes the dashed line visible on any background.

(cherry picked from commit 656aba1273)
2021-01-15 16:49:46 +01:00
FilipandRémi Verschelde 37096cff86 Fix file name comparison when new file is added to file system
(cherry picked from commit b05ff60f6e)
2021-01-15 16:49:46 +01:00
dankan1890andRémi Verschelde 32a0a50fcf Create spritesheet for SpriteFrames by drag and dropping.
Close godotengine/godot-proposals#378

(cherry picked from commit 390ff22a8c)
2021-01-15 16:49:45 +01:00
Rémi VerscheldeandGitHub 497653ab53 Merge pull request #44628 from JFonS/new_cpu_lightmapper_3.2
[3.2] New CPU lightmapper
2021-01-15 13:25:46 +01:00
Rémi VerscheldeandGitHub d8ad9b202c Merge pull request #45189 from fstiewitz/gltf-without-buffers
[3.2] Fix glTF import of scenes without buffers
2021-01-14 19:32:17 +01:00
JFonSandPedro J. Estébanez 112b416056 Implement new CPU lightmapper
Completely re-write the lightmap generation code:
- Follow the general lightmapper code structure from 4.0.
- Use proper path tracing to compute the global illumination.
- Use atlassing to merge all lightmaps into a single texture (done by @RandomShaper)
- Use OpenImageDenoiser to improve the generated lightmaps.
- Take into account alpha transparency in material textures.
- Allow baking environment lighting.
- Add bicubic lightmap filtering.

There is some minor compatibility breakage in some properties and methods
in BakedLightmap, but lightmaps generated in previous engine versions
should work fine out of the box.

The scene importer has been changed to generate `.unwrap_cache` files
next to the imported scene files. These files *SHOULD* be added to any
version control system as they guarantee there won't be differences when
re-importing the scene from other OSes or engine versions.

This work started as a Google Summer of Code project; Was later funded by IMVU for a good amount of progress;
Was then finished and polished by me on my free time.

Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2021-01-14 18:05:56 +01:00
kobewi 8386aa4601 Fix wrong signal in EditorPropertyColor 2021-01-14 14:55:08 +01:00
Fabian Stiewitz ba81e8ca09 fix gltf not importing files w/o bufferViews or accessors 2021-01-14 00:14:55 +01:00
Michael AlexsanderandRémi Verschelde 975a6194e7 Fix script list only showing their names regardless of display option
(cherry picked from commit 4194447a21)
2021-01-13 16:17:10 +01:00
FilipandRémi Verschelde 12a7ff5ad2 Add all AutoLoad resources when exporting the project
(cherry picked from commit 4383c5026a)
2021-01-13 16:17:09 +01:00
kobewiandRémi Verschelde 3873a1331b Emit changed signal from Color Picker when changed
(cherry picked from commit a00ac12ae9)
2021-01-13 16:17:09 +01:00
Hugo LocurcioandRémi Verschelde 952a089551 Don't allow adding Objects to the project settings
Godot doesn't support serializing objects.

This closes #33667.

(cherry picked from commit 7b84f4fc31)
2021-01-13 16:17:08 +01:00
PouleyKetchouppandRémi Verschelde dad3f27e9f Update String property field only when text has changed
Avoids resetting the cursor position when the inspector updates while
editing a string property.

Fixes #42488

(cherry picked from commit c064378f95)
2021-01-13 16:17:07 +01:00
Eric MandRémi Verschelde db3e18b9c6 Made save dialog open immediately when running unsaved scene.
Previously there was an unneeded confirmation dialog.

(cherry picked from commit a54110ba60)
2021-01-13 16:17:07 +01:00
jeffuntildeathandRémi Verschelde 64cbff7e7d Snap To Floor improperly offsets node
fix for issue #44282

AABB for collision geometry was being calculated based on parent nodes transform without consideration for collision geometries translation.
Also hopefully clarified logic for selecting starting point for ray cast

(cherry picked from commit 4f171afecc)
2021-01-13 16:17:07 +01:00
Rémi Verschelde 49646383f1 Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
Rémi Verschelde 188609e5ab CI: Update to clang-format 11 and apply ternary operator changes
(cherry picked from commit af878716f2)
2021-01-13 16:14:35 +01:00
Andrii Doroshenko (Xrayez)andUgis Brekis acd9abe507 Add AspectRatioContainer class
Backported from ba68383706.

Co-authored-by: Ugis Brekis <ugis.brekis@productmadness.com>
2021-01-12 16:25:26 +02:00
LeleatandRémi Verschelde 5bda8fae38 creater user-dir, if non-existant and pressing 'Open Project Data Folder'
(cherry picked from commit 8cf9d09d61)
2021-01-08 10:26:30 +01:00
Rémi VerscheldeandGitHub 7bfb8446d3 Merge pull request #44970 from Calinou/doc-particles-visibility
Document the requirement to update GPU particle visibility
2021-01-07 14:26:18 +01:00
Pedro J. Estébanez 2997a3aa23 Fix cases of resources destroyed too early 2021-01-06 20:25:05 +01:00
Hugo Locurcio cec16357ef Document the requirement to update GPU particle visibility
This also updates some option names in the editor for consistency
and accuracy.

See #44955.
2021-01-06 19:17:57 +01:00
Rémi Verschelde 9d916b8540 glTF: Fix loading external images as buffer
We should first attempt loading as external files, thus creating a dependency.
Loading as a buffer should only be used as fallback to support manually loading
as PNG or JPEG depending on the defined mimeType.

Fixes #44309, was a regression from #42504.

(cherry picked from commit e268a8e523)
2021-01-05 21:33:34 +01:00
kobewiandRémi Verschelde c588ba0b6a Properly edit the instanced node in the inspector
(cherry picked from commit f5d51288b8)
2021-01-05 21:33:33 +01:00
kobewiandRémi Verschelde 3785b091e4 Commit CanvasItem state only if it changed
(cherry picked from commit 036f6a3fa8)
2021-01-05 21:33:33 +01:00
kobewiandRémi Verschelde f78937a394 Don't emit changed signal on Color Picker close
(cherry picked from commit a22b2f86e7)
2021-01-05 21:33:33 +01:00
Rémi Verschelde 58a1ed63bd Revert "Fixed EditorPropertyText change signal emission."
This reverts commit 9a3cd08122.

This caused a regression: #44854.
2021-01-05 21:33:32 +01:00
Danil AlexeevandRémi Verschelde 3002f57e1b Fix odd newline in EditorLog::add_message()
(cherry picked from commit a8dce9c377)
2021-01-05 21:33:32 +01:00
volzhsandRémi Verschelde bd3c2e96c3 Enhance editor file dialog
1. show valid directory path when opening editor file dialog
2. keep file name when changing path by entering path
3. add first extension in filter automatically if not given
4. remove directory in recent list if it's not valid anymore

(cherry picked from commit 1f4b1e1488)
2021-01-05 20:49:00 +01:00