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tiennm99/godot
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025e778020dde6dcee89f5ae1e2a63ccddc24340
godot/scene
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Rémi VerscheldeandGitHub 5e39a8eded Merge pull request #56992 from YeldhamDev/smarter_popmenu_focus
2022-02-03 17:15:06 +01:00
..
2d
Vectors: Use clear() and has().
2022-02-02 00:11:09 +05:45
3d
Merge pull request #57355 from akien-mga/method-bindings-clearer-types
2022-02-01 14:24:35 +01:00
animation
Merge pull request #57372 from KoBeWi/tween_freeze()
2022-01-29 08:08:34 +01:00
audio
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
debugger
Allow method binds to take Object subclasses as arguments
2022-01-25 09:03:36 -07:00
gui
Merge pull request #56992 from YeldhamDev/smarter_popmenu_focus
2022-02-03 17:15:06 +01:00
main
Merge pull request #57517 from groud/viewport_expose_gui_focus
2022-02-03 11:20:20 +01:00
resources
Merge pull request #56365 from aaronfranke/default-shape-size
2022-02-03 16:59:07 +01:00
property_utils.cpp
Fix too broad assumption of null property defaults
2022-01-06 21:46:59 +01:00
property_utils.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
register_scene_types.cpp
Add support for 2D vector type to visual shaders
2022-02-02 19:59:34 +03:00
register_scene_types.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
scene_string_names.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
scene_string_names.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
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