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godot/platform
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Rémi Verschelde b1c8a40853 Windows: Workaround missing DWRITE_FONT_WEIGHT value in old MinGW
Fixes #74339.

(cherry picked from commit b7ecb9584a)
2023-03-13 22:06:14 +01:00
..
android
Fix null-pointer dereference on Android systems when using gl_compatibility renderer.
2023-03-13 14:22:45 +01:00
ios
iOS: Implement missing JoyButton::BACK (Options), START (Menu), and GUIDE (Home)
2023-02-16 23:54:15 +01:00
linuxbsd
Linux: Don't try to link system embree3 on unsupported archs
2023-03-13 21:49:15 +01:00
macos
[Input] Use BRACKET_ instead of BRACE_ for physical keys.
2023-02-22 12:39:30 +02:00
uwp
Update all outdated online documentation links
2023-01-14 19:38:00 +03:00
web
[Web] Fix some missing keycode mappings.
2023-03-13 22:00:15 +01:00
windows
Windows: Workaround missing DWRITE_FONT_WEIGHT value in old MinGW
2023-03-13 22:06:14 +01:00
register_platform_apis.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
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