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tiennm99
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godot
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074d421dca94ec4ddadfbfa62268bda219bab46c
godot
/
servers
/
physics
T
History
Marcel Admiraal
13798746e7
Activate Body(2D)SW when switching to rigid or character mode.
2019-10-15 07:41:13 +02:00
..
joints
…
area_pair_sw.cpp
…
area_pair_sw.h
…
area_sw.cpp
…
area_sw.h
…
body_pair_sw.cpp
…
body_pair_sw.h
…
body_sw.cpp
Activate Body(2D)SW when switching to rigid or character mode.
2019-10-15 07:41:13 +02:00
body_sw.h
…
broad_phase_basic.cpp
…
broad_phase_basic.h
…
broad_phase_octree.cpp
…
broad_phase_octree.h
…
broad_phase_sw.cpp
…
broad_phase_sw.h
…
collision_object_sw.cpp
…
collision_object_sw.h
Added some obvious errors explanations
2019-09-25 10:28:50 +02:00
collision_solver_sat.cpp
…
collision_solver_sat.h
…
collision_solver_sw.cpp
…
collision_solver_sw.h
…
constraint_sw.h
…
gjk_epa.cpp
…
gjk_epa.h
Remove redundant author doc comments
2019-08-12 04:26:38 -05:00
joints_sw.h
…
physics_server_sw.cpp
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "main" and "servers" directories
2019-08-09 11:27:39 -03:00
physics_server_sw.h
…
SCsub
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shape_sw.cpp
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shape_sw.h
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space_sw.cpp
Add some code changes/fixes proposed by Coverity and Clang Tidy
2019-08-07 12:54:30 +02:00
space_sw.h
…
step_sw.cpp
…
step_sw.h
…