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mirror of https://github.com/tiennm99/godot.git synced 2026-07-27 00:19:05 +00:00
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099b024a2b31e8be856450bac7e16c1fb9a9cf78
godot/servers/audio
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Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
..
effects
Zero initialize all pointer class and struct members
2022-04-04 19:49:50 +02:00
audio_driver_dummy.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
audio_driver_dummy.h
Zero initialize all pointer class and struct members
2022-04-04 19:49:50 +02:00
audio_effect.cpp
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
audio_effect.h
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
audio_filter_sw.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
audio_filter_sw.h
Zero initialize all pointer class and struct members
2022-04-04 19:49:50 +02:00
audio_rb_resampler.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
audio_rb_resampler.h
Zero initialize all pointer class and struct members
2022-04-04 19:49:50 +02:00
audio_stream.cpp
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
audio_stream.h
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
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