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0ae00a07d6db161fd0b6b2b91b08ef39757189c5
godot/servers/rendering/renderer_rd/forward_clustered
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Hugo Locurcio eb497bbaa7 Fix "ortogonal" -> "orthogonal" typo in rasterizer code
2022-04-26 21:49:44 +02:00
..
render_forward_clustered.cpp
Fix "ortogonal" -> "orthogonal" typo in rasterizer code
2022-04-26 21:49:44 +02:00
render_forward_clustered.h
Fix "ortogonal" -> "orthogonal" typo in rasterizer code
2022-04-26 21:49:44 +02:00
scene_shader_forward_clustered.cpp
Add missing color pass flags to the valid list
2022-04-21 12:37:56 +02:00
scene_shader_forward_clustered.h
Fix depth pre-pass on all face cull modes
2022-04-13 17:37:28 +02:00
SCsub
Move clustered renderer functionality
2021-04-05 23:11:38 +10:00
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