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tiennm99
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godot
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0ca38ffe766de1debfd44211db2c8b9265baffba
godot
/
servers
/
physics_2d
T
History
Rémi Verschelde
and
GitHub
6acbcf7a86
Merge pull request
#50625
from nekomatata/body-one-direction-layers
...
One-directional collision layer check for rigid bodies and soft bodies
2021-07-31 22:12:46 +02:00
..
area_2d_sw.cpp
…
area_2d_sw.h
…
area_pair_2d_sw.cpp
Ensure KinematicBodies only interact with other Bodies with matching mask.
2021-07-19 17:03:43 +01:00
area_pair_2d_sw.h
…
body_2d_sw.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
body_2d_sw.h
…
body_pair_2d_sw.cpp
One-directional collision layer check for rigid bodies and soft bodies
2021-07-19 17:24:04 -07:00
body_pair_2d_sw.h
One-directional collision layer check for rigid bodies and soft bodies
2021-07-19 17:24:04 -07:00
broad_phase_2d_bvh.cpp
…
broad_phase_2d_bvh.h
…
broad_phase_2d_sw.cpp
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broad_phase_2d_sw.h
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collision_object_2d_sw.cpp
…
collision_object_2d_sw.h
One-directional collision layer check for rigid bodies and soft bodies
2021-07-19 17:24:04 -07:00
collision_solver_2d_sat.cpp
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collision_solver_2d_sat.h
…
collision_solver_2d_sw.cpp
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collision_solver_2d_sw.h
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constraint_2d_sw.h
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joints_2d_sw.cpp
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joints_2d_sw.h
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physics_server_2d_sw.cpp
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physics_server_2d_sw.h
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physics_server_2d_wrap_mt.cpp
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physics_server_2d_wrap_mt.h
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SCsub
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shape_2d_sw.cpp
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shape_2d_sw.h
…
space_2d_sw.cpp
One-directional collision layer check for rigid bodies and soft bodies
2021-07-19 17:24:04 -07:00
space_2d_sw.h
…
step_2d_sw.cpp
Use C++ iterators for Lists in many situations
2021-07-23 17:38:28 -04:00
step_2d_sw.h
…