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0cedc047697bd07d054f0aa7bc76f5dce22d41cd
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
T
History
Brian Semrau
a62e240260
Fix the height fog effect
2021-10-14 04:08:39 -04:00
..
blit.glsl
Add source rectangle to blit
2021-08-29 14:57:16 +10:00
blur_raster_inc.glsl
…
blur_raster.glsl
…
bokeh_dof_inc.glsl
…
bokeh_dof_raster.glsl
…
bokeh_dof.glsl
…
canvas_occlusion.glsl
…
canvas_sdf.glsl
…
canvas_uniforms_inc.glsl
Makes FontData importable resource.
2021-08-27 15:43:18 +03:00
canvas.glsl
Makes FontData importable resource.
2021-08-27 15:43:18 +03:00
cluster_data_inc.glsl
…
cluster_debug.glsl
…
cluster_render.glsl
…
cluster_store.glsl
…
copy_to_fb.glsl
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copy.glsl
…
cube_to_dp.glsl
…
cubemap_downsampler_inc.glsl
…
cubemap_downsampler_raster.glsl
…
cubemap_downsampler.glsl
…
cubemap_filter_raster.glsl
…
cubemap_filter.glsl
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cubemap_roughness_inc.glsl
…
cubemap_roughness_raster.glsl
…
cubemap_roughness.glsl
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decal_data_inc.glsl
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gi.glsl
Remove unimplemented
Environment.ambient_light_occlusion_color
property
2021-10-07 17:47:52 +02:00
giprobe_write.glsl
…
light_data_inc.glsl
…
luminance_reduce_raster_inc.glsl
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luminance_reduce_raster.glsl
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luminance_reduce.glsl
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particles_copy.glsl
…
particles.glsl
…
resolve.glsl
…
roughness_limiter.glsl
…
scene_forward_aa_inc.glsl
…
scene_forward_clustered_inc.glsl
Remove unimplemented
Environment.ambient_light_occlusion_color
property
2021-10-07 17:47:52 +02:00
scene_forward_clustered.glsl
Fix the height fog effect
2021-10-14 04:08:39 -04:00
scene_forward_gi_inc.glsl
…
scene_forward_lights_inc.glsl
Fix shader crash on using METALLIC and ROUGHNESS built-ins in light func
2021-10-11 13:35:53 +03:00
scene_forward_mobile_inc.glsl
Remove unimplemented
Environment.ambient_light_occlusion_color
property
2021-10-07 17:47:52 +02:00
scene_forward_mobile.glsl
Fix the height fog effect
2021-10-14 04:08:39 -04:00
screen_space_reflection_filter.glsl
…
screen_space_reflection_scale.glsl
…
screen_space_reflection.glsl
…
SCsub
…
sdfgi_debug_probes.glsl
…
sdfgi_debug.glsl
…
sdfgi_direct_light.glsl
…
sdfgi_integrate.glsl
…
sdfgi_preprocess.glsl
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skeleton.glsl
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sky.glsl
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sort.glsl
…
specular_merge.glsl
…
ssao_blur.glsl
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ssao_downsample.glsl
…
ssao_importance_map.glsl
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ssao_interleave.glsl
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ssao.glsl
…
subsurface_scattering.glsl
…
tonemap.glsl
Replace ACES tonemapper with a high quality one
2021-09-07 19:46:02 -03:00
volumetric_fog.glsl
…
voxel_gi_debug.glsl
…
voxel_gi_sdf.glsl
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voxel_gi.glsl
…