Logo
Explore Help
Register Sign In
tiennm99/godot
Watch 1
Star 0
Fork 0
mirror of https://github.com/tiennm99/godot.git synced 2026-08-29 04:28:45 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
0f5fbf5fbf6bdfd3ecef0b1b8a3b9cb6a136a29f
godot/modules/gltf
T
History
Lyuma d699600ec7 gltf: Fix mesh nodes which are also bones.
Fix issue when two skeletons end up directly parented.
Prevent animating TRS for skinned Mesh node.
Fix animating weights on meshes with targets but no weights.
2021-05-31 13:18:10 -07:00
..
doc_classes
…
config.py
…
editor_scene_exporter_gltf_plugin.cpp
…
editor_scene_exporter_gltf_plugin.h
…
editor_scene_importer_gltf.cpp
…
editor_scene_importer_gltf.h
…
gltf_accessor.cpp
…
gltf_accessor.h
…
gltf_animation.cpp
…
gltf_animation.h
…
gltf_buffer_view.cpp
…
gltf_buffer_view.h
…
gltf_camera.cpp
…
gltf_camera.h
…
gltf_document.cpp
…
gltf_document.h
…
gltf_light.cpp
…
gltf_light.h
…
gltf_mesh.cpp
…
gltf_mesh.h
…
gltf_node.cpp
…
gltf_node.h
…
gltf_skeleton.cpp
…
gltf_skeleton.h
…
gltf_skin.cpp
…
gltf_skin.h
…
gltf_spec_gloss.cpp
…
gltf_spec_gloss.h
…
gltf_state.cpp
…
gltf_state.h
…
gltf_texture.cpp
…
gltf_texture.h
…
register_types.cpp
…
register_types.h
…
SCsub
…
Powered by Gitea Version: 1.27.0 Page: 1260ms Template: 46ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API