mirror of
https://github.com/tiennm99/godot.git
synced 2026-06-24 13:39:20 +00:00
2969dffbe3
This average is not a proper approximation of a grayscale value, get_v() is better suited for that. If we want a real to_grayscale() conversion, it's somewhat more involved: https://en.wikipedia.org/wiki/Grayscale Remove the deprecated Gray() from C# bindings as it conflicts with new named color constants.