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mirror of https://github.com/tiennm99/godot.git synced 2026-08-04 20:28:50 +00:00
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29cc86fa6c19c32b44522bdac9726e2392b7182b
godot/servers/rendering/storage
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clayjohn 9ce57050a5 Add GPUParticles to the OpenGL3 renderer.
This includes collision (2D SDF, Box, Sphere, Heightmap),
attraction (Box, Sphere), and all sorting modes.

This does not include 3D SDF collisions, trails, or
manual emission.
2022-11-14 23:28:25 -08:00
..
camera_attributes_storage.cpp
…
camera_attributes_storage.h
…
environment_storage.cpp
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environment_storage.h
Remove redundant Variant-types initializations
2022-11-14 19:35:19 +01:00
light_storage.h
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
material_storage.h
Fix incorrect setup of boolean uniform instances
2022-10-09 08:50:18 +03:00
mesh_storage.h
…
particles_storage.h
Add GPUParticles to the OpenGL3 renderer.
2022-11-14 23:28:25 -08:00
render_scene_buffers.cpp
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render_scene_buffers.h
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SCsub
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texture_storage.h
Merge pull request #68186 from pkdawson/expose-texture-rd
2022-11-11 10:43:57 +01:00
utilities.cpp
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utilities.h
…
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