Files
godot/servers/rendering/renderer_rd/shaders
clayjohnandRémi Verschelde 2435c9426d Use proper UV in cubemap downsampler raster
This removes bias in cubemap downsampling shader that resulted in the bottom of cubemaps being over represented

(cherry picked from commit fb77021559)
2023-05-12 12:07:01 +02:00
..
2021-05-03 21:54:11 +10:00