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2d3c14850d68f117e2f4cf618c40b79c53ce49ec
godot/core/debugger
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Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
..
debugger_marshalls.cpp
…
debugger_marshalls.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
engine_debugger.cpp
Fix editor re-focus on debugger break on Windows
2022-07-21 21:47:05 +02:00
engine_debugger.h
Fix editor re-focus on debugger break on Windows
2022-07-21 21:47:05 +02:00
engine_profiler.cpp
Rename profiler "Idle Time" to "Process Time"
2022-05-05 20:23:47 +02:00
engine_profiler.h
Rename profiler "Idle Time" to "Process Time"
2022-05-05 20:23:47 +02:00
local_debugger.cpp
Remove SceneTree dependency from LocalDebugger
2022-06-29 19:49:27 -06:00
local_debugger.h
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
remote_debugger_peer.cpp
Merge pull request #59582 from Faless/net/4.x_tcp_explicit_poll
2022-04-27 13:56:58 +02:00
remote_debugger_peer.h
…
remote_debugger.cpp
Fix editor re-focus on debugger break on Windows
2022-07-21 21:47:05 +02:00
remote_debugger.h
Adding print_rich for printing with BBCode
2022-06-29 00:41:29 +09:00
script_debugger.cpp
Add a new HashSet template
2022-05-20 22:40:38 +02:00
script_debugger.h
Add a new HashSet template
2022-05-20 22:40:38 +02:00
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