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2daef0400a95bb467dacff845052a27e464e4dec
godot
/
servers
/
audio
/
effects
T
History
Aaron Franke
2508fd0533
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
...
Also use const more often.
2021-07-01 14:13:27 -04:00
..
audio_effect_amplify.cpp
…
audio_effect_amplify.h
…
audio_effect_capture.cpp
…
audio_effect_capture.h
…
audio_effect_chorus.cpp
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
2021-07-01 14:13:27 -04:00
audio_effect_chorus.h
…
audio_effect_compressor.cpp
…
audio_effect_compressor.h
…
audio_effect_delay.cpp
…
audio_effect_delay.h
…
audio_effect_distortion.cpp
…
audio_effect_distortion.h
…
audio_effect_eq.cpp
…
audio_effect_eq.h
…
audio_effect_filter.cpp
…
audio_effect_filter.h
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
2021-07-01 14:13:27 -04:00
audio_effect_limiter.cpp
…
audio_effect_limiter.h
…
audio_effect_panner.cpp
…
audio_effect_panner.h
…
audio_effect_phaser.cpp
…
audio_effect_phaser.h
…
audio_effect_pitch_shift.cpp
…
audio_effect_pitch_shift.h
…
audio_effect_record.cpp
…
audio_effect_record.h
…
audio_effect_reverb.cpp
…
audio_effect_reverb.h
…
audio_effect_spectrum_analyzer.cpp
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audio_effect_spectrum_analyzer.h
…
audio_effect_stereo_enhance.cpp
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audio_effect_stereo_enhance.h
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audio_stream_generator.cpp
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audio_stream_generator.h
…
eq.cpp
…
eq.h
…
reverb.cpp
…
reverb.h
…
SCsub
…