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2ffecb76ed1d90d4b7eaa6bbeafdddf628d5f7e9
godot/core/input
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Liz Haas 2aee71d52d Input: Throw error if action doesn't exist
Thow errors if requesting an unexisting InputMap action.
Makes `Input.is_action_*` methods consistents with `Event.is_action_*` which already throw errors.

fixes #33303
2021-02-24 13:49:21 +01:00
..
default_controller_mappings.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2021-02-08 16:16:29 +01:00
godotcontrollerdb.txt
Add some HTML5 controllers mapping.
2021-02-06 11:08:32 +01:00
input_builders.py
Parse SDL game controller half axis and inverted axis entries.
2020-05-13 10:33:19 +01:00
input_event.cpp
Added convenience create_reference methods for Key and JoyButton inputs
2021-02-18 16:22:39 +01:00
input_event.h
Added convenience create_reference methods for Key and JoyButton inputs
2021-02-18 16:22:39 +01:00
input_map.cpp
Input: Swap events for ui_redo to favor Shift+Ctrl+Z over Ctrl+Y
2021-02-22 15:04:09 +01:00
input_map.h
Added ability to override built-in actions for the editor
2021-02-18 16:22:50 +01:00
input.cpp
Input: Throw error if action doesn't exist
2021-02-24 13:49:21 +01:00
input.h
Merge pull request #44355 from EricEzaM/PR/fix-action-false-positives-and-allow-checking-exact-matches
2021-02-15 14:52:17 +01:00
SCsub
Remove unused Python imports.
2020-09-10 11:38:52 +01:00
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