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tiennm99
/
godot
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342f3efc7ec41f3a4e439c0c0e6a2d0f0f2fbe41
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
T
History
Bastiaan Olij
308b26762b
Split RenderDataRD struct from RenderState struct to simplify passing our render data around the renderer.
2021-05-10 21:52:15 +10:00
..
render_forward_clustered.cpp
Split RenderDataRD struct from RenderState struct to simplify passing our render data around the renderer.
2021-05-10 21:52:15 +10:00
render_forward_clustered.h
Split RenderDataRD struct from RenderState struct to simplify passing our render data around the renderer.
2021-05-10 21:52:15 +10:00
scene_shader_forward_clustered.cpp
Create mobile renderer
2021-05-03 21:54:11 +10:00
scene_shader_forward_clustered.h
Implement Particle Trails
2021-04-30 17:38:02 -03:00
SCsub
Move clustered renderer functionality
2021-04-05 23:11:38 +10:00