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3a87d1acae69737daf8ebabb415f5f3e5c5fa882
godot/servers/rendering/renderer_rd/storage_rd
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clayjohn 3e20c1347d Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
As well as significant consequent cleanup in the RenderTarget, Texture, and Canvas renderer code
2022-05-24 11:00:34 -07:00
..
light_storage.cpp
Move light, reflection probe and lightmap into LightStorage
2022-04-17 13:13:18 +10:00
light_storage.h
Move light, reflection probe and lightmap into LightStorage
2022-04-17 13:13:18 +10:00
material_storage.cpp
Merge pull request #60803 from Chaosus/shader_hint_rename
2022-05-24 08:15:33 +02:00
material_storage.h
Add a new HashSet template
2022-05-20 22:40:38 +02:00
mesh_storage.cpp
Use range iterators for RBSet in most cases
2022-05-19 12:09:16 +02:00
mesh_storage.h
Add a new HashSet template
2022-05-20 22:40:38 +02:00
particles_storage.cpp
Use range iterators for RBSet in most cases
2022-05-19 12:09:16 +02:00
particles_storage.h
Add a new HashSet template
2022-05-20 22:40:38 +02:00
SCsub
Split dummy renderer classes into separate files
2022-03-16 17:43:10 +11:00
texture_storage.cpp
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
2022-05-24 11:00:34 -07:00
texture_storage.h
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
2022-05-24 11:00:34 -07:00
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