mirror of
https://github.com/tiennm99/godot.git
synced 2026-07-25 12:23:00 +00:00
So when a material is set, every tile will be rendered with that. Quadrants will not be recreated, so a `CanvasItem` will exist per material per quadrant regardless a global material is set. This makes also __Use parent material__ work for `TileMap`s. Closes #9996.