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mirror of https://github.com/tiennm99/godot.git synced 2026-07-21 14:18:56 +00:00
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3c4c73b1005ccb975e3398aa95ed42e52d95f658
godot/modules/gltf
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Rémi Verschelde 90162851a7 Core: Move generated VERSION_HASH to a .cpp file
This lets us have its definition in `core/version.h` and avoid
rebuilding a handful of files every time the commit hash changes.
2022-02-09 09:20:17 +01:00
..
doc_classes
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config.py
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editor_scene_exporter_gltf_plugin.cpp
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editor_scene_exporter_gltf_plugin.h
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editor_scene_importer_gltf.cpp
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editor_scene_importer_gltf.h
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gltf_accessor.cpp
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gltf_accessor.h
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gltf_animation.cpp
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gltf_animation.h
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gltf_buffer_view.cpp
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gltf_buffer_view.h
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gltf_camera.cpp
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gltf_camera.h
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gltf_document_extension_convert_importer_mesh.cpp
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gltf_document_extension_convert_importer_mesh.h
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gltf_document_extension.cpp
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gltf_document_extension.h
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gltf_document.cpp
Core: Move generated VERSION_HASH to a .cpp file
2022-02-09 09:20:17 +01:00
gltf_document.h
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gltf_light.cpp
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gltf_light.h
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gltf_mesh.cpp
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gltf_mesh.h
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gltf_node.cpp
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gltf_node.h
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gltf_skeleton.cpp
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gltf_skeleton.h
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gltf_skin.cpp
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gltf_skin.h
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gltf_spec_gloss.cpp
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gltf_spec_gloss.h
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gltf_state.cpp
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gltf_state.h
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gltf_texture.cpp
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gltf_texture.h
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register_types.cpp
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register_types.h
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SCsub
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