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mirror of https://github.com/tiennm99/godot.git synced 2026-07-31 16:21:40 +00:00
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3dab891691c4e33588512e54ae2fafd66d574883
godot/servers/rendering/renderer_rd/shaders/environment
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Pedro J. Estébanez 278950f731 Keep SdfgiDebug shader's push constant size <= 128
2022-07-29 13:25:11 +02:00
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gi.glsl
Fix various typos not caught by codespell
2022-07-21 07:38:23 -04:00
SCsub
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sdfgi_debug_probes.glsl
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sdfgi_debug.glsl
Keep SdfgiDebug shader's push constant size <= 128
2022-07-29 13:25:11 +02:00
sdfgi_direct_light.glsl
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sdfgi_integrate.glsl
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sdfgi_preprocess.glsl
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sky.glsl
Rename RenderingServer global shader uniform methods to be more explicit
2022-07-28 18:46:59 +02:00
volumetric_fog_process.glsl
Move Sky(RD) into environment
2022-07-26 10:19:40 +10:00
volumetric_fog.glsl
Rename RenderingServer global shader uniform methods to be more explicit
2022-07-28 18:46:59 +02:00
voxel_gi_debug.glsl
…
voxel_gi_sdf.glsl
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voxel_gi.glsl
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