Files
godot/servers/rendering/rasterizer_rd/shaders
Juan Linietsky c54f80d35c Re-implement subsurface scattering.
The size settings are more "just works", with default scale and depth scale
values that don't need much tweaking.

Additionally, a "skin" mode was added so skin looks better.
EDIT: Cleaned up SSR filter shader a bit.
2020-04-04 11:44:28 -03:00
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2020-03-27 15:21:27 -03:00
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2020-04-04 11:44:28 -03:00
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