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tiennm99
/
godot
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3e37f23ef2aaa114509a856e19c69eefbf30bdb9
godot
/
servers
/
rendering
/
renderer_rd
/
forward_mobile
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clayjohn
9be0a73294
Add EXPOSURE built in to spatial shaders
...
This allows users to restore light values to pre-pre-exposure amounts
2023-04-12 10:35:13 -07:00
..
render_forward_mobile.cpp
Use MSAA 2D texture in multipass tonemapper
2023-03-01 18:59:59 +11:00
render_forward_mobile.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
scene_shader_forward_mobile.cpp
Add EXPOSURE built in to spatial shaders
2023-04-12 10:35:13 -07:00
scene_shader_forward_mobile.h
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
2023-01-18 19:52:47 -08:00
SCsub
Create mobile renderer
2021-05-03 21:54:11 +10:00