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4454498d1ef2d58ccf2ceed662cb3ee9484670bb
godot
/
drivers
/
gles3
T
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Rémi Verschelde
4454498d1e
OpenGL: Fix scene shader error when using Omni or Spot but not both
...
Fixes
#69886
.
2022-12-11 10:39:39 +01:00
..
effects
Add GPUParticles to the OpenGL3 renderer.
2022-11-14 23:28:25 -08:00
environment
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
shaders
OpenGL: Fix scene shader error when using Omni or Spot but not both
2022-12-11 10:39:39 +01:00
storage
Merge pull request
#69733
from clayjohn/GLES3-skeleton-leak
2022-12-07 22:23:40 +01:00
rasterizer_canvas_gles3.cpp
Detect and report if 2D particles use the screen SDF
2022-12-07 10:03:08 -08:00
rasterizer_canvas_gles3.h
Detect and report if 2D particles use the screen SDF
2022-12-07 10:03:08 -08:00
rasterizer_gles3.cpp
[opengl] Don't flip render target when blitting it to screen if it wasn't rendered upside down
2022-12-04 14:09:52 -06:00
rasterizer_gles3.h
Add multiview to the opengl3 driver
2022-10-21 21:00:32 -05:00
rasterizer_scene_gles3.cpp
Invalidate the previous index array after calling glBindVertexArray, as this call clears the GL_ELEMEMT_ARRAY_BUFFER when changing the state.
2022-12-10 10:28:17 -05:00
rasterizer_scene_gles3.h
Clean up specialization constants in OpenGL scene renderer
2022-12-05 18:10:13 -08:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
shader_gles3.cpp
Use internal texture name when setting texture uniform location in OpenGL renderer
2022-12-05 18:01:24 -08:00
shader_gles3.h
Add GPUParticles to the OpenGL3 renderer.
2022-11-14 23:28:25 -08:00