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47e82bcb587b694a2232ed1c43ac01c6ef3a8430
godot/platform/javascript
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Fabio Alessandrelli 47e82bcb58 [HTML5] Expose request_quit via Engine class.
So it can be called when closure compiler is enabled.
2020-10-14 11:17:08 +02:00
..
api
…
engine
[HTML5] Expose request_quit via Engine class.
2020-10-14 11:17:08 +02:00
export
Add COOP/COEP headers to HTML5 "run" server.
2020-10-02 16:25:18 +02:00
native
[HTML5] Run Audio process in thread when available
2020-10-02 16:25:19 +02:00
audio_driver_javascript.cpp
[HTML5] Run Audio process in thread when available
2020-10-02 16:25:19 +02:00
audio_driver_javascript.h
[HTML5] Run Audio process in thread when available
2020-10-02 16:25:19 +02:00
detect.py
Increase HTML5 THREADPOOL size.
2020-10-14 11:17:03 +02:00
dom_keys.inc
…
emscripten_helpers.py
[HTML5] Scons now expects "emcc" to be in PATH.
2020-10-04 20:54:56 +02:00
godot_audio.h
[HTML5] Run Audio process in thread when available
2020-10-02 16:25:19 +02:00
http_client_javascript.cpp
…
http_client.h.inc
…
http_request.h
…
javascript_eval.cpp
…
javascript_main.cpp
JS synchronous start, better persistent FS sync.
2020-09-19 18:27:21 +02:00
logo.png
…
os_javascript.cpp
JS synchronous start, better persistent FS sync.
2020-09-19 18:27:21 +02:00
os_javascript.h
JS synchronous start, better persistent FS sync.
2020-09-19 18:27:21 +02:00
platform_config.h
…
run_icon.png
…
SCsub
[HTML5] Run Audio process in thread when available
2020-10-02 16:25:19 +02:00
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