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48fc5b2480dc394feae9cd7c4ec62cf8740cddbc
godot/modules/fbx/data
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Aaron Franke 78b0a7da03 Use is_equal_approx in more places
2021-07-21 00:32:37 -04:00
..
fbx_anim_container.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
fbx_bone.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
fbx_bone.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
fbx_material.cpp
Misc cleanup of header includes
2021-07-15 00:46:43 +02:00
fbx_material.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
fbx_mesh_data.cpp
Use is_equal_approx in more places
2021-07-21 00:32:37 -04:00
fbx_mesh_data.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
fbx_node.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
fbx_skeleton.cpp
FBX: Fix first bone getting unnecessary '_1' suffix
2021-03-29 17:25:12 +02:00
fbx_skeleton.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
import_state.h
Misc cleanup of header includes
2021-07-15 00:46:43 +02:00
model_abstraction.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
pivot_transform.cpp
Rename Quat to Quaternion
2021-06-04 18:14:32 +01:00
pivot_transform.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
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