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492d741a3eccf2ebe5d20f16fc0c98c1917b550c
godot
/
core
/
input
T
History
Aaron Franke
0ce49800ac
Use mouse and joypad enums instead of plain integers
...
Also MIDIMessage
2021-06-20 11:54:24 -04:00
..
default_controller_mappings.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2021-04-06 22:39:35 +02:00
godotcontrollerdb.txt
[HTML5] Logitech Dual Action Gamepad FF/Linux
2021-03-21 15:59:31 +01:00
input_builders.py
Parse SDL game controller half axis and inverted axis entries.
2020-05-13 10:33:19 +01:00
input_enums.h
Move many input enums to their own file
2021-06-20 11:53:01 -04:00
input_event.cpp
Use mouse and joypad enums instead of plain integers
2021-06-20 11:54:24 -04:00
input_event.h
Use mouse and joypad enums instead of plain integers
2021-06-20 11:54:24 -04:00
input_map.cpp
Merge pull request
#48696
from madmiraal/fix-48692
2021-06-20 00:29:42 +02:00
input_map.h
Print suggestions when requesting a nonexistent InputMap action
2021-04-18 02:38:42 +02:00
input.cpp
Use mouse and joypad enums instead of plain integers
2021-06-20 11:54:24 -04:00
input.h
Use mouse and joypad enums instead of plain integers
2021-06-20 11:54:24 -04:00
SCsub
Remove unused Python imports.
2020-09-10 11:38:52 +01:00