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tiennm99
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godot
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4da5fc9203e7308a64c91bfa8cfb8a4592010e2f
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
/
environment
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History
RandomCatDude
and
Yuri Sizov
149f16b2fa
fix spotlight shadows in volumetric fog
...
(cherry picked from commit
59c31004f8
)
2023-03-27 16:47:46 +02:00
..
gi.glsl
Don't attempt to create or use an R8_UINT texture as storage if VRS is not supported
2022-12-16 09:53:12 -08:00
SCsub
Make dependencies with shader includes in subfolders
2022-09-26 12:29:19 +10:00
sdfgi_debug_probes.glsl
…
sdfgi_debug.glsl
…
sdfgi_direct_light.glsl
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
sdfgi_integrate.glsl
…
sdfgi_preprocess.glsl
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
sky.glsl
Cleanup and improve sky render
2022-12-23 19:45:19 +11:00
volumetric_fog_process.glsl
fix spotlight shadows in volumetric fog
2023-03-27 16:47:46 +02:00
volumetric_fog.glsl
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-01-31 20:04:11 +01:00
voxel_gi_debug.glsl
…
voxel_gi_sdf.glsl
…
voxel_gi.glsl
…