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Fix issue when two skeletons end up directly parented. Prevent animating TRS for skinned Mesh node. Fix animating weights on meshes with targets but no weights.
42 lines
1.7 KiB
XML
42 lines
1.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GLTFNode" inherits="Resource" version="4.0">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="camera" type="int" setter="set_camera" getter="get_camera" default="-1">
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</member>
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<member name="children" type="PackedInt32Array" setter="set_children" getter="get_children" default="PackedInt32Array( )">
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</member>
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<member name="height" type="int" setter="set_height" getter="get_height" default="-1">
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</member>
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<member name="joint" type="bool" setter="set_joint" getter="get_joint" default="false">
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</member>
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<member name="light" type="int" setter="set_light" getter="get_light" default="-1">
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</member>
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<member name="mesh" type="int" setter="set_mesh" getter="get_mesh" default="-1">
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</member>
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<member name="parent" type="int" setter="set_parent" getter="get_parent" default="-1">
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</member>
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<member name="rotation" type="Quat" setter="set_rotation" getter="get_rotation" default="Quat( 0, 0, 0, 1 )">
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</member>
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<member name="scale" type="Vector3" setter="set_scale" getter="get_scale" default="Vector3( 1, 1, 1 )">
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</member>
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<member name="skeleton" type="int" setter="set_skeleton" getter="get_skeleton" default="-1">
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</member>
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<member name="skin" type="int" setter="set_skin" getter="get_skin" default="-1">
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</member>
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<member name="translation" type="Vector3" setter="set_translation" getter="get_translation" default="Vector3( 0, 0, 0 )">
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</member>
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<member name="xform" type="Transform" setter="set_xform" getter="get_xform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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