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tiennm99
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godot
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4e9d3130f509472cde6eeaacaa0062d841cbebef
godot
/
platform
/
iphone
T
History
Rémi Verschelde
and
GitHub
9b3972ad48
Merge pull request
#62843
from RandomShaper/fix_iphone_input
...
Flush accumulated input events on iOS
2022-07-11 18:28:36 +02:00
..
api
…
export
Add static methods for creating Image and ImageTexture
2022-07-08 13:40:47 +02:00
app_delegate.h
…
app_delegate.mm
…
detect.py
Add arch flag to assembler to fix build on ARM64 macOS / iOS.
2022-07-01 12:44:23 +03:00
device_metrics.h
…
device_metrics.m
…
display_layer.h
…
display_layer.mm
…
display_server_iphone.h
…
display_server_iphone.mm
Flush accumulated input events on iOS
2022-07-08 21:37:07 +02:00
godot_app_delegate.h
…
godot_app_delegate.m
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godot_iphone.mm
Fix exit code of --help and --version, and test them in CI
2022-07-02 01:17:35 +02:00
godot_view_gesture_recognizer.h
…
godot_view_gesture_recognizer.mm
…
godot_view_renderer.h
…
godot_view_renderer.mm
…
godot_view.h
…
godot_view.mm
…
ios.h
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ios.mm
Fix vibration duration on iOS
2022-05-16 10:34:49 +02:00
joypad_iphone.h
…
joypad_iphone.mm
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keyboard_input_view.h
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keyboard_input_view.mm
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logo.png
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main.m
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os_iphone.h
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os_iphone.mm
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platform_config.h
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SCsub
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tts_ios.h
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
tts_ios.mm
…
view_controller.h
…
view_controller.mm
…
vulkan_context_iphone.h
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vulkan_context_iphone.mm
…