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mirror of https://github.com/tiennm99/godot.git synced 2026-08-29 00:28:42 +00:00
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575d4e00b64b6dfdcb03b227cb049ab2ab7cbff0
godot/scene
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Rémi Verschelde 5ae569560d Fix missing argument names in bindings
While at it, tweak some boolean setters to use `p_enabled` for the bool.

Also renames `draw_minimap()` to `set_draw_minimap()`.
2021-10-09 00:20:10 +02:00
..
2d
Joint2D: Use boolean instead of warning string for validity test
2021-10-07 14:18:44 -03:00
3d
Fix missing argument names in bindings
2021-10-09 00:20:10 +02:00
animation
GDScript completion: Handle quote style ad-hoc to remove editor dependency
2021-10-04 16:16:05 +02:00
audio
Add polyphony to Audio Stream Player nodes
2021-09-07 09:44:39 -07:00
debugger
Use range iterators for Map
2021-09-30 15:09:12 -06:00
gui
Fix missing argument names in bindings
2021-10-09 00:20:10 +02:00
main
Fix missing argument names in bindings
2021-10-09 00:20:10 +02:00
resources
Fix missing argument names in bindings
2021-10-09 00:20:10 +02:00
register_scene_types.cpp
Merge pull request #53354 from reduz/remove-clipped-camera
2021-10-04 17:19:15 +02:00
register_scene_types.h
…
scene_string_names.cpp
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
2021-10-06 21:11:20 +02:00
scene_string_names.h
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
2021-10-06 21:11:20 +02:00
SCsub
Disable Node3D when compiling without 3D and fix disable_3d option
2021-08-13 08:59:48 -05:00
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