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mirror of https://github.com/tiennm99/godot.git synced 2026-08-29 20:24:04 +00:00
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5b2dcc5f6be16fa473d2b07e271ead66bf0645fd
godot/scene
T
History
Tomasz ChaboraandRémi Verschelde d966f00954 Calculate __focus_rect when TreeItem is focused
(cherry picked from commit 2035992a07)
2021-07-20 13:05:14 +02:00
..
2d
More accurate unsafe motion calculation
2021-07-19 08:09:17 -07:00
3d
Merge pull request #50507 from Calinou/light-tweak-property-hints
2021-07-20 11:13:16 +02:00
animation
Fixes BlendSpace2D BLEND_MODE_DISCRETE_CARRY.
2021-07-13 10:47:20 +02:00
audio
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
debugger
Remove duplicate ERR_PRINTS macro
2021-06-16 11:56:25 +01:00
gui
Calculate __focus_rect when TreeItem is focused
2021-07-20 13:05:14 +02:00
main
Added Node name to print() when printing Nodes.
2021-07-20 13:05:09 +02:00
resources
[3.x] Allow reading shaders from .gdshader files
2021-07-19 23:34:23 -04:00
register_scene_types.cpp
Portal occlusion culling
2021-07-14 11:43:23 +01:00
register_scene_types.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
scene_string_names.cpp
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
scene_string_names.h
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
SCsub
SCons: Add explicit dependencies on thirdparty code in cloned env
2021-04-29 16:57:00 +02:00
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