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tiennm99
/
godot
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5bb3dbbedd4f32974eef36ffc83bbe29abb65ab1
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
T
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mennomax
and
Aaron Franke
b4eeeb315a
Swap args of Plane(point, normal) constructor
...
Now (normal, point)
2021-10-15 20:49:42 -05:00
..
render_forward_clustered.cpp
Swap args of Plane(point, normal) constructor
2021-10-15 20:49:42 -05:00
render_forward_clustered.h
Remove unimplemented
Environment.ambient_light_occlusion_color
property
2021-10-07 17:47:52 +02:00
scene_shader_forward_clustered.cpp
Added support for uniform arrays in shaders
2021-10-04 13:57:44 +03:00
scene_shader_forward_clustered.h
Fix depth pass for shaders that set POSITION
2021-09-05 01:05:42 -06:00
SCsub
Move clustered renderer functionality
2021-04-05 23:11:38 +10:00