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5d8ba2b2d11fc6c4debdf21fa91bddefaa6f3d6d
godot/servers/rendering/renderer_rd/environment
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Rémi Verschelde 676f60b0cc Merge pull request #70132 from clayjohn/RT-update
Implement render_target_was_used API so that Viewports can properly check if they have been used.
2022-12-17 12:26:51 +01:00
..
fog.cpp
Implement render_target_was_used API so that Viewports can properly check if they have been used.
2022-12-16 09:50:45 -08:00
fog.h
Refactor ShaderData & fix the sorting of shader uniforms
2022-12-15 10:02:59 +03:00
gi.cpp
Don't attempt to create or use an R8_UINT texture as storage if VRS is not supported
2022-12-16 09:53:12 -08:00
gi.h
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
sky.cpp
Implement render_target_was_used API so that Viewports can properly check if they have been used.
2022-12-16 09:50:45 -08:00
sky.h
Refactor ShaderData & fix the sorting of shader uniforms
2022-12-15 10:02:59 +03:00
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