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5ee449efec44a1a1ecbcc7eebdb5d768e1decdcf
godot/drivers/gles3/environment
T
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Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
..
fog.cpp
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
fog.h
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
gi.cpp
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
gi.h
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
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