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tiennm99
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godot
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62047e4e4848e511a5f4e0aa84bc4f512f075f8d
godot
/
servers
/
audio
T
History
Michael Alexsander
4bef900399
Invert how
global_rate_scale
value works, and rename it to
playback_speed_scale
2021-08-07 12:32:42 -03:00
..
effects
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
2021-07-01 14:13:27 -04:00
audio_driver_dummy.cpp
Reorganize Project Settings
2021-02-18 11:23:34 -03:00
audio_driver_dummy.h
…
audio_effect.cpp
…
audio_effect.h
Rename
instance()
->
instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
audio_filter_sw.cpp
…
audio_filter_sw.h
…
audio_rb_resampler.cpp
Modernize atomics
2021-02-18 17:12:46 +01:00
audio_rb_resampler.h
Modernize atomics
2021-02-18 17:12:46 +01:00
audio_stream.cpp
Invert how
global_rate_scale
value works, and rename it to
playback_speed_scale
2021-08-07 12:32:42 -03:00
audio_stream.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
SCsub
…