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64403ddcab9f1dca2408f0a412a22d899708bbb1
godot/platform
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Fabio Alessandrelliandbruvzg 8740e95f15 [HTML5] Add support for physical_keycode.
This uses the `event.code` value to retrieve the physical code, while
still using the extra logic to map the unicode value to our keylist,
when computing the `scancode` (supporting ASCII and Latin-1).
2021-05-06 23:19:46 +03:00
..
android
Add physical_scancode (keyboard layout independent keycodes) to InputEventKey and InputMap.
2021-05-06 23:19:45 +03:00
iphone
Add physical_scancode (keyboard layout independent keycodes) to InputEventKey and InputMap.
2021-05-06 23:19:45 +03:00
javascript
[HTML5] Add support for physical_keycode.
2021-05-06 23:19:46 +03:00
osx
Add physical_scancode (keyboard layout independent keycodes) to InputEventKey and InputMap.
2021-05-06 23:19:45 +03:00
server
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
uwp
Add physical_scancode (keyboard layout independent keycodes) to InputEventKey and InputMap.
2021-05-06 23:19:45 +03:00
windows
Add physical_scancode (keyboard layout independent keycodes) to InputEventKey and InputMap.
2021-05-06 23:19:45 +03:00
x11
Add physical_scancode (keyboard layout independent keycodes) to InputEventKey and InputMap.
2021-05-06 23:19:45 +03:00
register_platform_apis.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
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