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6be616bd16ea252600f32a9e973e7e7f3e33ece8
godot/platform
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Hugo LocurcioandRémi Verschelde 0df7aa1e2c Increase compiler optimization when using target=release on iOS/Android
(cherry picked from commit 78b4ec2d4d)
2022-05-16 17:52:07 +02:00
..
android
Increase compiler optimization when using target=release on iOS/Android
2022-05-16 17:52:07 +02:00
iphone
Increase compiler optimization when using target=release on iOS/Android
2022-05-16 17:52:07 +02:00
javascript
Add OS::is_process_running function.
2022-05-05 15:02:46 +02:00
osx
[3.x] Fix sign comparison error in platform/osx/os_osx.mm
2022-05-07 20:56:48 -04:00
server
Server: Fix skip libstdc++ static linking on macOS
2022-02-03 17:54:59 +01:00
uwp
Add OS::is_process_running function.
2022-05-05 15:02:46 +02:00
windows
Try to convert OS::execute() output to Unicode on Windows
2022-05-16 16:47:16 +02:00
x11
Read and store joypad events in a separate thread on x11 platform
2022-05-05 16:15:33 +02:00
register_platform_apis.h
Update copyright statements to 2022
2022-01-13 15:54:13 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
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