Logo
Explore Help
Register Sign In
tiennm99/godot
Watch 1
Star 0
Fork 0
mirror of https://github.com/tiennm99/godot.git synced 2026-07-20 10:18:57 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
70e39cc9a583cd315cff5ed63bb8ce0d72e99103
godot/core/input
T
History
Rémi Verschelde 1c61b31109 Input: Readd 'Default Android Gamepad' magic binding
Removed by mistake in #38292 like the Windows `__XINPUT_DEVICE__`,
this magic binding is referenced directly in our code.
2020-05-11 11:07:04 +02:00
..
default_controller_mappings.h
Refactored Input, create DisplayServer and DisplayServerX11
2020-03-26 15:49:32 +01:00
gamecontrollerdb.txt
Refactored Input, create DisplayServer and DisplayServerX11
2020-03-26 15:49:32 +01:00
godotcontrollerdb.txt
Input: Readd 'Default Android Gamepad' magic binding
2020-05-11 11:07:04 +02:00
input_builders.py
Replace more occurrences of NULL with nullptr
2020-04-02 14:56:01 +02:00
input_event.cpp
[Windows] Add support for the WinTab API for pen input.
2020-05-05 14:16:02 +03:00
input_event.h
Add const to InputEventMouseButton::get_factor
2020-04-25 13:25:00 +02:00
input_map.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
input_map.h
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
input.cpp
[Core] Rename linear_interpolate to lerp
2020-04-29 04:02:49 -04:00
input.h
Input: make VibrationInfo protected to allow implementors to use it
2020-04-29 09:11:14 +02:00
SCsub
Input: Drop obsolete versions of SDL gamecontrollerdb
2020-04-28 14:51:44 +02:00
Powered by Gitea Version: 1.27.0 Page: 558ms Template: 12ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API