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mirror of https://github.com/tiennm99/godot.git synced 2026-08-04 10:24:33 +00:00
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72ea74bcc15e4a53f74e217ece0eea6d7aed04ad
godot/modules/csg
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Rémi Verschelde f097511b96 Fix another batch of -Wmaybe-uninitialized warnings
And simplify code in CSGShape.
2020-03-30 18:27:36 +02:00
..
doc_classes
doc: Sync classref with current source
2020-02-18 14:02:02 +01:00
icons
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
config.py
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
csg_gizmos.cpp
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
csg_gizmos.h
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
csg_shape.cpp
Fix another batch of -Wmaybe-uninitialized warnings
2020-03-30 18:27:36 +02:00
csg_shape.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
csg.cpp
Style: Set clang-format Standard to Cpp11
2020-03-17 07:36:24 +01:00
csg.h
Style: Set clang-format Standard to Cpp11
2020-03-17 07:36:24 +01:00
register_types.cpp
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
register_types.h
Adding missing include guards to header files identified by LGTM.
2020-03-23 04:52:36 -04:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
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