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765b0a0f3100d2a7220fe5ff2a2bfcfd6613d991
godot/core/input
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Marcel AdmiraalandSalvoB afc9e5923e Apply upstream gamecontrollerdb patch 391.
Co-authored-by: SalvoB <salvob41@users.noreply.github.com>
2020-10-26 16:47:48 +00:00
..
default_controller_mappings.h
Refactored Input, create DisplayServer and DisplayServerX11
2020-03-26 15:49:32 +01:00
gamecontrollerdb.txt
Apply upstream gamecontrollerdb patch 391.
2020-10-26 16:47:48 +00:00
godotcontrollerdb.txt
Input: Readd 'Default Android Gamepad' magic binding
2020-05-11 11:07:04 +02:00
input_builders.py
Parse SDL game controller half axis and inverted axis entries.
2020-05-13 10:33:19 +01:00
input_event.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
input_event.h
Add override keywords.
2020-07-10 13:56:54 +01:00
input_map.cpp
Removed unnecessary keyword, fix comment style
2020-09-29 10:30:02 +02:00
input_map.h
Refactor MethodBind to use variadic templates
2020-10-18 12:28:44 +02:00
input.cpp
Provide support for buttons and D-pads mapped to half axes, and
2020-10-26 07:52:24 +00:00
input.h
Provide support for buttons and D-pads mapped to half axes, and
2020-10-26 07:52:24 +00:00
SCsub
Remove unused Python imports.
2020-09-10 11:38:52 +01:00
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