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mirror of https://github.com/tiennm99/godot.git synced 2026-07-25 08:18:54 +00:00
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76b41bde3c231d80ebe080678cdcec3c861c771f
godot/servers/rendering/renderer_rd/effects
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Bastiaan Olij 873366cb2d Fix uniform buffer being created every frame is SSAO and SSIL half_size is different
2022-09-13 17:49:32 +10:00
..
bokeh_dof.cpp
…
bokeh_dof.h
…
copy_effects.cpp
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
copy_effects.h
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
fsr.cpp
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
fsr.h
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
resolve.cpp
…
resolve.h
…
SCsub
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ss_effects.cpp
Fix uniform buffer being created every frame is SSAO and SSIL half_size is different
2022-09-13 17:49:32 +10:00
ss_effects.h
Properly scale SSR reflection based on metallic value for dielectric materials
2022-09-09 16:52:02 -07:00
taa.cpp
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
taa.h
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
tone_mapper.cpp
…
tone_mapper.h
…
vrs.cpp
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
vrs.h
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
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