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77d5ead241dcb05b5bd41f8cec8aa128f8a3bc7c
godot/modules/mono/utils
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Hugo LocurcioandRémi Verschelde 59eafe4cd3 Remove #ifdefs for handling compilation with Visual Studio < 2015
Godot 3.3 and later require Visual Studio 2017 to be compiled.

(cherry picked from commit fc0bfbb33b)
2021-09-19 11:30:22 +02:00
..
macros.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
mono_reg_utils.cpp
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
mono_reg_utils.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
osx_utils.cpp
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
osx_utils.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
path_utils.cpp
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
path_utils.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
string_utils.cpp
Remove #ifdefs for handling compilation with Visual Studio < 2015
2021-09-19 11:30:22 +02:00
string_utils.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
thread_local.cpp
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
thread_local.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
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